The problem, especially in a "competitive" game like this is that the top fanatics would have a crapton of accounts going for $5 a month each while the not so fanatic people are at a disadvantage because they don't want to pay that much for a game and are now limited to one account. I don't see what problem you solve with a system like this.KatoKhan wrote:+11110000Granger wrote:One must really wonder if anyone here arguing for 'it must be free' would work for (at times really ungrateful) others free of compensation themselves.
Would really like to see the outcome of hard pay2play (without freebies to exploit, give legitimate new users a free, but limited, demo world to testdrive the first hour or two but no access to the real thing), since should the ones who wouldn't pay or won't play without being able to alt away the consequences of their behaviour for free all really quit it would IMHO be a better world for the ones whos primary goal isn't to bathe in blood. I think would be a good step towards killing alting and throwaway characters, plus nuking accounts for botting would then have some teeth...
Well said my friend. I have seen far too many games cater to the loudest ranters in the forums (which coincidently happen to be the voice of the fewest) and make huge changes that completely ruin the game.
Darkfall comes to mind the fastest. Started out pure awesomeness, then devs completely ruined it trying to cater to a few super loud obnoxious grief loving morons. And those changes made the majority of fun loving
normal people leave the game, only the derelicts remained which caused the game to fold because the derelicts generally are not the supporters.
I am a big fan of choices in everything. I would love to see a free to play version, but honestly speaking I do not think a pvp game, especially with perma death, can withstand f2p. If you really want consequences for actions then you have to have a sub. I agree that a $5 per month fee per account (one char only per acct) would be a good thing. Then throw in lots of cash shop items (small convenience and cosmetics only) and you should get funded enough that you can devote more time to making the game we play even better.
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chocolaterain
- Posts: 309
- Joined: Sat Feb 04, 2012 10:35 am
Re: Prelude: Happy New World!
what a b e a u t i f u l duwang
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iamahh
- Posts: 1806
- Joined: Sat Dec 12, 2015 8:23 pm
Re: Prelude: Happy New World!
here's an idea for micro transactions: "unlock material texture"
so when you build anything that has variable textures, if you didn't unlock those materials you get a generic texture for that building/vehicle/etc... for every texture a micro transaction... promotional packs for woods, tiles, etc...
i remember warframe had "color packs" for customizing your warrior... i actually bought a few...
so I guess customizing your village looks would now cost you some bucks
so these trolls who complain about how the devs make their efforts worthy in the adult world would have to suck it up of stfu or gtfo![Trollface ¦]](./images/smilies/troll.gif)
so when you build anything that has variable textures, if you didn't unlock those materials you get a generic texture for that building/vehicle/etc... for every texture a micro transaction... promotional packs for woods, tiles, etc...
i remember warframe had "color packs" for customizing your warrior... i actually bought a few...
so I guess customizing your village looks would now cost you some bucks
so these trolls who complain about how the devs make their efforts worthy in the adult world would have to suck it up of stfu or gtfo
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Tamalak
- Posts: 879
- Joined: Sun Feb 20, 2011 12:31 am
Re: Prelude: Happy New World!
Jorb, how big is this new world going to be?
(I hope it's SMALL! Small world = more player interaction = more drama!)
(I hope it's SMALL! Small world = more player interaction = more drama!)
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KatoKhan
- Posts: 211
- Joined: Fri Oct 28, 2016 1:10 am
Re: Prelude: Happy New World!
This answer to why perma death should be kept is exactly the problem.Atamzsiktrop wrote:It added the benefit of this game being permadeath. There's almost no games like this and it makes you way more connected with your character, as well as making pvp competitive and simple things like foraging exciting. I've died many times, also when I was a huge noob and I don't think because I have less time now or whatever one of core mechanics needs to change for everyone.
1. Having something just for the sake of having it is not a reason. Nullified
2. The fact that there is almost no games like this should explain itself. Majority of people do not want it. Nullified
3. It makes you feel more connected with your character ? How so ? If you spend all your time on one of 7 alts, and your "main" is hiding and never actually leaves the safety of his walls, how are you more connected ??? Nullified
4. Makes simple tasks like foraging more exciting ? well I guess if you are the one slaughtering people because you can, but for the majority of sane people the excitement comes from the possibility of PvP and of
possibly losing your inventory, not so much with losing your whole character. Semi Nullified
5. Understanding why so many noobs quit and do not return should be a priority. I know for a fact many people have quit because of the permadeath because I learned how to read and have read, on many forums, people hate on this game and others for the permadeath. I also know that many people refuse to try this game because of permadeath. I am in several guilds ranging from small 10-50 players to large 250+ players and I cant get one single person from any of them to play this game with me when I have played over 50 games with these people and they tend to try everything. The one most common reason is permadeath.
Now, all this being said, I do not dislike permadeath in and of itself, its kind of adds a flair for me. BUT what I do detest is the fact that because of when I started and/or the amount of time I play and/or where i happen to settle, everything i worked for can be instantly gone simply because another individual decided it would be fun to shit on a noobie and ruin his day.
Don't hate me 'cause I'm Beautiful
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DaniAngione
- Posts: 1791
- Joined: Sun Dec 18, 2011 12:22 am
- Location: The Hearthlands
Re: Prelude: Happy New World!
@iamahh
Actually, no, not lock the variable materials behind a paywall...
Buuuuut selling an item (for like... 5 dollars a pack of 2) that would allow you to "re-customize" a building without having to build it again could be interesting.
Like... you use the item on the building and a menu appears asking me "Board 1, Board 2, Block 1, Stone 1..." etc. And you can only pick materials you've discovered already.
I'd buy that.
Actually, no, not lock the variable materials behind a paywall...
Buuuuut selling an item (for like... 5 dollars a pack of 2) that would allow you to "re-customize" a building without having to build it again could be interesting.
Like... you use the item on the building and a menu appears asking me "Board 1, Board 2, Block 1, Stone 1..." etc. And you can only pick materials you've discovered already.
I'd buy that.
W16 ???
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
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strpk0
- Posts: 1244
- Joined: Sat Sep 03, 2011 11:44 pm
Re: Prelude: Happy New World!
Except it can't? You do realize how difficult and labor-intensive it is to raid a palisade these days?KatoKhan wrote: Now, all this being said, I do not dislike permadeath in and of itself, its kind of adds a flair for me. BUT what I do detest is the fact that because of when I started and/or the amount of time I play and/or where i happen to settle, everything i worked for can be instantly gone simply because another individual decided it would be fun to shit on a noobie and ruin his day.
You do know nidbanes, redhanded and outlawed debuffs are all a thing, right? Also burials that can return 60-90% of your original stats, no questions asked.
The developers have taken many steps towards protecting newer players and making sure they have the means to defend themselves even against the top players.
It is the player's duty, however, to take some steps in order to protect their stuff.
I think you shouldn't suggest things out of the "what-if", without even looking at the facts beforehand.
Last edited by strpk0 on Fri Dec 30, 2016 3:58 pm, edited 1 time in total.
Granger wrote:Fuck off, please go grow yourself some decency.
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Amanda44
- Posts: 6485
- Joined: Wed Sep 28, 2011 12:13 pm
Re: Prelude: Happy New World!
@ Jorb ... that was a very interesting read and it's good to have an insight into your thoughts on the situation.
You address the pay2win model but you make no mention of the idea of a pay2play model, so I'm assuming it is not an option for you but I am curious as to why? I have a couple of reasons why I think maybe you would not see it as an option but only one of them is valid and ofc it's only guess work.
It's nice to hear that Haven will still be around ten years from now, I didn't really expect it not to be ... when I said 'giving' up I meant it more in the way of giving up trying to make it a bigger commercial success, not in giving it up altogether exactly ...
Anyway, w/e ... everyone has ideas and some of them I think are worth considering, Avu always speaks it like it is for example, among others. I'm just glad there is a Haven at all and although I would love to see it become a popular game among many, as I'm sure you guys do too, it has to be your decision ofc how, when or if to go about that.
You address the pay2win model but you make no mention of the idea of a pay2play model, so I'm assuming it is not an option for you but I am curious as to why? I have a couple of reasons why I think maybe you would not see it as an option but only one of them is valid and ofc it's only guess work.
It's nice to hear that Haven will still be around ten years from now, I didn't really expect it not to be ... when I said 'giving' up I meant it more in the way of giving up trying to make it a bigger commercial success, not in giving it up altogether exactly ...
Anyway, w/e ... everyone has ideas and some of them I think are worth considering, Avu always speaks it like it is for example, among others. I'm just glad there is a Haven at all and although I would love to see it become a popular game among many, as I'm sure you guys do too, it has to be your decision ofc how, when or if to go about that.
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
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KatoKhan
- Posts: 211
- Joined: Fri Oct 28, 2016 1:10 am
Re: Prelude: Happy New World!
I think you are correct on this to a certain extent. True that the instances of being killed are not that frequent, BUT the idea of it is always there.jorb wrote:I have to think that the fundamental reason the game isn't bigger lies in the minute-to-minute gameplay, rather than in implementational case details that only show up once under a blue moon. I've played every world ever, and only had a handful of hostile experiences with other players, of which even fewer resulted in my death.
I return to the relative staleness of the world. I think it's a problem that there isn't enough things going on in it for me to interact with, and be affected by, especially so after I get my walls up.
Most of my guildmates refuse to even try this game simply because of Permadeath. They know that gamers can be far too sadistic to resist griefing. Granted that % of players is small but it is always the
few that ruin things for the many.
My personal iteration of this: I played, and financially backed, Salem for quite awhile until I
got bored of my hermit life and decided to be social and accept a guys offer to trade with me. Once out of the safe area he proceeded to kill me very quickly and advised me he did it solely because he was bored.
I then stopped playing and backing the game because I thought the concept was flawed. Giving one player so much power over another in today's gaming world is paramount to self destruction. I really missed certain
aspects of the game (building, crafting, exploring) so after going through 20+ crappy games like Ark and LiF I finally decided to give HnH a try. And I love it, but that thought of leaving is still there the first time
my whole reason for playing is shit on by someone I have no chance at standing up to decides he is in the mood to flex his Epeen.
Don't hate me 'cause I'm Beautiful
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ven
- Posts: 1120
- Joined: Tue Feb 09, 2016 12:17 am
Re: Prelude: Happy New World!
Genuine question: do you think increasing the playerbase would solve any of the points you've made? I mean, you seem to be drawing conclusions about what works and what doesn't based on current data, but the current data, I'm assuming, is based on a tiny playerbase, so it wouldn't be necessarily valid with a large population. I'm asking this because almost everything you've said here seems to have focused on core development. But couldn't it be a good strategy, too, to direct efforts toward increasing player count? I don't know the answer, really, but I'm wondering.jorb wrote:
You could subsidize your work and let the players act in a way that helps the game commercially and encourages promotion. For example, by
.Adding visual poses to characters, so that we can make creative videos and eventually promote the game through them.
.Contacting sevenless to ask for help with a game manual for noobs (not a wiki or a forum post, but a real manual). This is actually a major barrier for new players.
.Creating events that result in more in-game content while costing you almost nothing in terms of effort, like a "5 sub tokens prize for the player who builds the most grandiose structure", or "who writes the most interesting story in parchments", or "who builds the most interesting dungeon/maze/gauntlet".
.Or even creating a system that makes it easier for players to make quests for other players. I think you're against the idea of having level editors because the world is supposed to be created by the players. But if we have to create content ourselves, we need better tools.
.Implementing special gifts or sub discounts for people who manage to bring other paying people into the game. That's exploitable, but I'm sure there are ways to counter it.
I don't see the problem with microtransactions either. If the issue with the shoppe is having to keep track of purchased items forever, why not implement cheaper but disposable microtransaction items? As one the posts above suggested, additional options for village and character customization could work really well. Say we can buy a lantern with purple ambient light, a prancing horse statue, or a creepy impaling stake for $ 0.15 each: we buy it once, install it, and you never have to worry about that again. It doesn't pass over to a new world, we don't get it back if it's destroyed, and other people can steal and use it if they want.
The same should work for tattoos, skin color, hats, armor skins etc. I don't even see the problem with shop items that give some advantage, like more unique gilding items, faster butchering tools, or old weapon requests like daggers. $ 0.40 for a single-use dagger recipe doesn't seem unbalanced or pay to win to me.
Last edited by ven on Fri Dec 30, 2016 4:11 pm, edited 1 time in total.
Venator
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strpk0
- Posts: 1244
- Joined: Sat Sep 03, 2011 11:44 pm
Re: Prelude: Happy New World!
Would you rather:KatoKhan wrote:I think you are correct on this to a certain extent. True that the instances of being killed are not that frequent, BUT the idea of it is always there.jorb wrote:I have to think that the fundamental reason the game isn't bigger lies in the minute-to-minute gameplay, rather than in implementational case details that only show up once under a blue moon. I've played every world ever, and only had a handful of hostile experiences with other players, of which even fewer resulted in my death.
I return to the relative staleness of the world. I think it's a problem that there isn't enough things going on in it for me to interact with, and be affected by, especially so after I get my walls up.
Most of my guildmates refuse to even try this game simply because of Permadeath. They know that gamers can be far too sadistic to resist griefing. Granted that % of players is small but it is always the
few that ruin things for the many.
My personal iteration of this: I played, and financially backed, Salem for quite awhile until I
got bored of my hermit life and decided to be social and accept a guys offer to trade with me. Once out of the safe area he proceeded to kill me very quickly and advised me he did it solely because he was bored.
I then stopped playing and backing the game because I thought the concept was flawed. Giving one player so much power over another in today's gaming world is paramount to self destruction. I really missed certain
aspects of the game (building, crafting, exploring) so after going through 20+ crappy games like Ark and LiF I finally decided to give HnH a try. And I love it, but that thought of leaving is still there the first time
my whole reason for playing is shit on by someone I have no chance at standing up to decides he is in the mood to flex his Epeen.
a) Play smart and become strong so that nobody can kill you
b) Have the developers babysit you and make you invulnerable
Feel free to respond something else if you want, of course.
Granger wrote:Fuck off, please go grow yourself some decency.