Hi.
For all of us like me that haven't played much w9, can you guys tell us the major updates included in this word?
I'll keep this first post updated with every single record you include.
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aemaru08
- Posts: 108
- Joined: Tue Mar 29, 2011 7:09 pm
- Location: Spain
World 10 Development recap
Looking for hermits to join my w10 Hermit Team
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sMartins
- Posts: 3442
- Joined: Wed Nov 11, 2015 10:21 pm
- Location: Italy
Re: World 10 Development recap
Select All, then click on the tags and you will see:
http://104.168.47.163/RedFox/Haven/Tracker.html
http://104.168.47.163/RedFox/Haven/Tracker.html
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
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Tamalak
- Posts: 879
- Joined: Sun Feb 20, 2011 12:31 am
Re: World 10 Development recap
I haven't been on W9 in several months so I logged in yesterday with a new char and looked around.
Big things seem to be:
1. Quests
2. That thing where you put patches on clothes to make them better
3. Kingdoms
4. New combat system
Big things seem to be:
1. Quests
2. That thing where you put patches on clothes to make them better
3. Kingdoms
4. New combat system
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FictionRyu
- Posts: 1655
- Joined: Wed Jun 01, 2011 5:12 am
Re: World 10 Development recap
You're not wrong. However, there are more such as new buildings, animals that are neat-o too.Tamalak wrote: Big things seem to be:
1. Quests
2. That thing where you put patches on clothes to make them better
3. Kingdoms
4. New combat system
Scooby Doo taught us that the real monsters are humans.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: World 10 Development recap
The new combat system and kingdoms are probably the two big ones. The other two mentioned, clothing and quests, are Big Things, but things that will come to you pretty quick. Also worthy of mentioning to players that haven't played in w9 is the food satiation.
It wouldn't be too hard to look through Announcements and check all the game updates there. There's about 2 dozen total, maybe a few less than that. I wouldn't bother reading through the whole thread, just jorb's post. A few things get clarified here and there, but the primary information is posted at top.
As far as world 10, the only thing for sure right now is that the tri-quality system is being dropped for now to go back to a single quality. I'm not sure it's gone for good, but in its current form, it adds complexity without any real benefits. Changes are being made to the f2p/payment model, too, but it shouldn't severely hamper anyone in my opinion.
It wouldn't be too hard to look through Announcements and check all the game updates there. There's about 2 dozen total, maybe a few less than that. I wouldn't bother reading through the whole thread, just jorb's post. A few things get clarified here and there, but the primary information is posted at top.
As far as world 10, the only thing for sure right now is that the tri-quality system is being dropped for now to go back to a single quality. I'm not sure it's gone for good, but in its current form, it adds complexity without any real benefits. Changes are being made to the f2p/payment model, too, but it shouldn't severely hamper anyone in my opinion.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Sevenless
- Posts: 7704
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- Location: Canada
Re: World 10 Development recap
Don't forget global resources. Those things weren't in at the start of W9 I'm moderately certain? At least I thought I played the start of this world and they weren't around.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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cyrus9586
- Posts: 425
- Joined: Sat Aug 10, 2013 7:40 am
Re: World 10 Development recap
And they cannot be claimed now either so you wont get 12 nidbanes after you for taking some brimstone. You can still wall them in I think but then theres no way to stop the walls from being broken.Sevenless wrote:Don't forget global resources. Those things weren't in at the start of W9 I'm moderately certain? At least I thought I played the start of this world and they weren't around.
Former proud Owner of Hoo Cudda De Cheese Factory W9.
Mad God of New Sheoth W14
CHEESE FOR EVERYONE!
Mad God of New Sheoth W14
CHEESE FOR EVERYONE!
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SaltyCrate
- Posts: 160
- Joined: Fri Nov 04, 2016 6:34 pm
Re: World 10 Development recap
They were. In fact they were one of highlights of W9.Sevenless wrote:Don't forget global resources. Those things weren't in at the start of W9 I'm moderately certain? At least I thought I played the start of this world and they weren't around.
viewtopic.php?f=39&t=46816
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Tamalak
- Posts: 879
- Joined: Sun Feb 20, 2011 12:31 am
Re: World 10 Development recap
"highlights" in the sense that they recharge abominably slowly and started off FULL, so they massively distorted the early game and then had no effect 
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: World 10 Development recap
Hopefully they all get tweaks that are severely needed. Ice and salt are OP, the mussels too slow (and OP at start of the world), and the water and guano seem to have little use in the long run (unless you can't get better water/soil respectively).
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.