Not viable with current AI, and will not be any soonish. Altough small camps with something like frost trolls could be niceCTheRain wrote:Ever thought about adding in a common enemy for the players to fight? Like an ever expanding goblin army or something like that. They can cut trees and mine and they expand constantly. Wiping out villages causing us to band together to fight off this threat.
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ghandhikus
- Posts: 230
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Re: Prelude: Happy New World!
King of Game-design and Java Programmer
RIP lather ball 2017/08/24 01:21
RIP lather ball 2017/08/24 01:21-
shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Prelude: Happy New World!
Theres enough enemies from the community to fight/defend against.ghandhikus wrote:Not viable with current AI, and will not be any soonish. Altough small camps with something like frost trolls could be niceCTheRain wrote:Ever thought about adding in a common enemy for the players to fight? Like an ever expanding goblin army or something like that. They can cut trees and mine and they expand constantly. Wiping out villages causing us to band together to fight off this threat.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
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ghandhikus
- Posts: 230
- Joined: Fri Jan 18, 2013 4:07 pm
- Location: UK
Re: Prelude: Happy New World!
Enemies yes, but no encampments which you can demolish or sneak intoshubla wrote:Theres enough enemies from the community to fight/defend against.ghandhikus wrote:Not viable with current AI, and will not be any soonish. Altough small camps with something like frost trolls could be niceCTheRain wrote:Ever thought about adding in a common enemy for the players to fight? Like an ever expanding goblin army or something like that. They can cut trees and mine and they expand constantly. Wiping out villages causing us to band together to fight off this threat.
King of Game-design and Java Programmer
RIP lather ball 2017/08/24 01:21
RIP lather ball 2017/08/24 01:21-
Tapewormz
- Posts: 87
- Joined: Sun Mar 20, 2011 12:50 am
Re: Prelude: Happy New World!
YAY! Looking forward to the new world.
How big will the new world be? This world was sooooo small.
How big will the new world be? This world was sooooo small.
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waga
- Posts: 620
- Joined: Fri Apr 20, 2012 10:07 pm
Re: Prelude: Happy New World!
Tapewormz wrote:YAY! Looking forward to the new world.
How big will the new world be? This world was sooooo small.
I agree with this ...
I'd love to come back to w8 size ...
main problem with W8 was to meet your friends but beacon are a thing now.
It would solve the problem of ppl not wanting to pvp too ...
If you want to pvp and trade then live close to the center ...
if you want to do your thing then live 10h away from the center , problem solved ...
" Yes but I enjoy being a jerk and harass people and there is no one around me to harass !!!§§§§ :'( "
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Atamzsiktrop
- Posts: 1124
- Joined: Sun Apr 01, 2012 10:32 am
Re: Prelude: Happy New World!
Has to be the shittiest statement this year, so far.waga wrote:I'd love to come back to w8 size ...
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waga
- Posts: 620
- Joined: Fri Apr 20, 2012 10:07 pm
Re: Prelude: Happy New World!
Coming from you I guess I should be honored 

does it ring a bell ?waga wrote:
" Yes but I enjoy being a jerk and harass people and there is no one around me to harass !!!§§§§ :'( "
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dafels
- Posts: 3071
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Re: Prelude: Happy New World!
nothing is ringing for me either
Click to read Developer's thoughts on PvP
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Mafious
- Posts: 276
- Joined: Sun Mar 13, 2011 2:08 pm
Re: Prelude: Happy New World!
poor little raiders don't want a big map, between charterstones and porticos trade and friendly visits are much easier over long distances, and for raiding get good and make roads.
ps: is the river sistems are like w9 a bigger map isn't a huge problem, we should see what the new world looks like.
ps: is the river sistems are like w9 a bigger map isn't a huge problem, we should see what the new world looks like.
https://strawpoll.com/xh2d3zr2 if you give a fuck about mining vote on this. Make mining great again! Bring back old supports.