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FictionRyu
- Posts: 1655
- Joined: Wed Jun 01, 2011 5:12 am
Re: Rivers and early game
Swimming isn't nearly as dangerous as it used to be.
Scooby Doo taught us that the real monsters are humans.
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bryan2384
- Posts: 23
- Joined: Thu Sep 11, 2014 4:22 am
Re: Rivers and early game
Ok, I was just able to swim across a river without even touching my HP. Cool!
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bryan2384
- Posts: 23
- Joined: Thu Sep 11, 2014 4:22 am
Re: Rivers and early game
I hear you! Makes the game more enjoyable, really. I'm looking up only things that are life/death.SmackMcBacon wrote:Amazing isn't it. You can now explore and discover things for yourself without being able to be spoon fed by the wiki. What a wondrous world the Hearthland is
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Jacobian123
- Posts: 1311
- Joined: Sat May 08, 2010 4:41 am
- Location: The Inn of Brodgar
Re: Rivers and early game
Even if you do run out of stamina, your health starts to act as a second stamina, decreasing as you gain more and more "asphyxiation" wounds.
W3-W8 - Hermit
W9 - (Ex)-Leader of Vidarrheim

W9 - (Ex)-Leader of Vidarrheim
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loskierek
- Posts: 691
- Joined: Mon May 23, 2011 2:22 pm
Re: Rivers and early game
which is the worst wound to sustain early game -5 int debuff...
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FictionRyu
- Posts: 1655
- Joined: Wed Jun 01, 2011 5:12 am
Re: Rivers and early game
Better than dying early.loskierek wrote:which is the worst wound to sustain early game -5 int debuff...
Scooby Doo taught us that the real monsters are humans.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Rivers and early game
I think I'd rather die. Death at least means resetting the hunger bar and satiation penalties, so there's a limit as to how much you'd lose and make it worthwhile, but that -5 INT will put a serious damper on LP production for a few days.
Then again... it takes a few hours to get a boat. Why a rush crossing a river unless you're on a tiny island and can only get a few curios?
Then again... it takes a few hours to get a boat. Why a rush crossing a river unless you're on a tiny island and can only get a few curios?
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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FictionRyu
- Posts: 1655
- Joined: Wed Jun 01, 2011 5:12 am
Re: Rivers and early game
Yea..there's really no reason to get swimming so early. I only just got it a couple months ago and I've been enjoying it. But for new players or players who are unsure of their character jut yet, swimming isn't a good option right away.
Scooby Doo taught us that the real monsters are humans.
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Whisper
- Posts: 102
- Joined: Sun Jun 20, 2010 3:57 pm
Re: Rivers and early game
When you are trapped in an island while questing it's not a bad option. At least if you do it smartly and explore first to find the smallest rivers to cross.FictionRyu wrote:Yea..there's really no reason to get swimming so early. I only just got it a couple months ago and I've been enjoying it. But for new players or players who are unsure of their character jut yet, swimming isn't a good option right away.
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loskierek
- Posts: 691
- Joined: Mon May 23, 2011 2:22 pm
Re: Rivers and early game
With an hour or two more of preparing you can get a boat and not waste time swimming back and forth which on the long run will consume more of your energy than building the boat. Having low energy early game means you have to eat more junk food and your satiations fall and hunger bar fills up.