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Spazbomb
- Posts: 16
- Joined: Mon Feb 01, 2010 1:02 am
Re: Game Development: Die Noobs, Die.
Nice an xp gain boost on the tea! Wonder if it scales with tea Q?
If you ever run into someone in real life chasing moths, running down rabbits, or admiring the picket fence around your house that's me!
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Lothaudus
- Posts: 641
- Joined: Fri Oct 23, 2009 12:32 pm
- Location: Adelaide, Australia
Re: Game Development: Die Noobs, Die.
I too am currently appreciating the Warmth of Tea.
Barry Fletcher Norwin
Lawspeaker of Crossroads - Leader of Codexia - Keeper of the Cheese
http://www.rpgcodex.net
Lawspeaker of Crossroads - Leader of Codexia - Keeper of the Cheese
http://www.rpgcodex.net
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burgingham
- Posts: 8486
- Joined: Fri Aug 14, 2009 10:58 pm
Re: Game Development: Die Noobs, Die.
Is this a new pattern,implementing suggestions of players which have just left the game?jorb wrote:Plowing LP nerfed.
Anyway nice update.
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
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GalGof
- Posts: 44
- Joined: Thu Feb 25, 2010 4:26 pm
Re: Game Development: Die Noobs, Die.
seems new cloth have no bonus, and with it it takes usefull slot - for armor. 
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arriel
- Posts: 221
- Joined: Sun Mar 07, 2010 9:40 pm
Re: Game Development: Die Noobs, Die.
What boost?Spazbomb wrote:Nice an xp gain boost on the tea! Wonder if it scales with tea Q?
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shamelesspie
- Posts: 27
- Joined: Sun Mar 21, 2010 7:49 am
Re: Game Development: Die Noobs, Die.
The imaginary hyper super turbo boost.. of xp that does not exist in this game...arriel wrote:What boost?Spazbomb wrote:Nice an xp gain boost on the tea! Wonder if it scales with tea Q?
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ImpalerWrG
- Posts: 470
- Joined: Tue Feb 02, 2010 10:17 am
Re: Game Development: Die Noobs, Die.
Boy small updates are coming very rapid now, will their still be the usual larger weekend update in a day or two? Hunger may finally be at the sweet spot now but trying out the extremes helped give some good perspective, Sid balancing as I mentioned earlier.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Die Noobs, Die.
The reason for the update name is, btw, that we meant to add a penalty to being knocked out, namely losing 10% off a random base stat. We pulled that after I had wall:ed the 2min reboot message, when we realized that it might not be good if people are capable of completely ruining other people's ancestors, characters and everything by knocking them out repeatedly. The one minute fix idea was to reduce HHP by ten percent, but that would make murder more useless than it already is. Finally, 30 seconds later, we scrapped that and held off.
You came very close to raeg-fest-2k10 tonight, my children.
You came very close to raeg-fest-2k10 tonight, my children.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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shamelesspie
- Posts: 27
- Joined: Sun Mar 21, 2010 7:49 am
Re: Game Development: Die Noobs, Die.
Eh, I'm sure it would have gone over without a peep... lol. I think the hunger is in a good spot now. I actually HAD to take food with me on my hunting trip. Instead of taking a fillet "just in case" I took two, and needed more. ( I like to keep above yellow ) Not sure what the tea buff does yet.. Havn't had it with me when I was out of stamina. (Key, Food, Bow and Quiver take up a lot of space as it is.) So far it's been a great update. Now getting ready to collect wool to try out he new threads.
Also, off-topic, hunting trip was successful. x-quake and I managed to take our first bear.
Though, there were a few close calls lol.
Also, off-topic, hunting trip was successful. x-quake and I managed to take our first bear.