All questions about knarrs

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NeoBasilisk
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Joined: Thu Jun 06, 2013 12:48 am

All questions about knarrs

Post by NeoBasilisk »

I'm thinking of building a knarr before the end of the world, so I have a few questions.

1. Is there a color guide for building materials?

2. How does combat in or around a knarr work? I understand they can't be destroyed without siege weapons, but are the people inside vulnerable if enemies are close enough?
loskierek
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Joined: Mon May 23, 2011 2:22 pm

Re: All questions about knarrs

Post by loskierek »

Color depends on the wood type used most :p

Yes people on knarr are vulnerable.
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Beezer12Washingbeard
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Re: All questions about knarrs

Post by Beezer12Washingbeard »

Here's an example knarr (wafflecat's, from the Building Color/Design Guide thread). Cypress for the blocks, planewood for the rest. Should give you an idea of what to expect when building your knarr:
Image

This excerpt from the (extremely incomplete) Variable Materials page on the wiki is a good general rule of thumb:
Note that you need a significant presence of a second wood type to get a result. 59 blocks of poplar and 1 of cherry will, for example, mean that poplar is used for both materials set by the woodblocks. A 35-25 ratio (Not entirely sure where the cutoff is) will mean that one of the materials is set by poplar, and the other by cherry.

To ensure proper materials display, it's wise to use a 60-40 split for primary/secondary materials and a 50/30/20 split for primary/secondary/tertiary materials.

edit: Also, good luck! Knarrs are fun to sail in. If you haven't fucked with dyes and custom image sketches yet I highly encourage it. The pigments aren't too hard to make and having your own sigil feels good. Here's my knarr using chestnut + planewood, just built it this past Thursday:
Image
(sharper eyes may notice that's not technically "my" sigil but the sigil of House Clegane)
NeoBasilisk
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Joined: Thu Jun 06, 2013 12:48 am

Re: All questions about knarrs

Post by NeoBasilisk »

Thanks for the replies so far. So it's only the primary block and board types that impact the look (besides the sail of course)?

Also, I understand it is possible to install a lock on a knarr. Do you need to have the matching key just to sail it, or do you need it to ride in it too? How about putting things into storage or taking them out?
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Granger
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Re: All questions about knarrs

Post by Granger »

⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
NeoBasilisk
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Re: All questions about knarrs

Post by NeoBasilisk »

Do they have to be built in shallow water or can it also be done in deep water (either partially or entirely)?
loskierek
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Joined: Mon May 23, 2011 2:22 pm

Re: All questions about knarrs

Post by loskierek »

can be built anywhere you can reach ;)

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