Go back to your SecondLife Gorean SIMS.Lothaudus wrote:When you knock-someone out, you can throw a Net over them. Net's are crafted out of 50 pieces of rope.jorb wrote:The reason for the update name is, btw, that we meant to add a penalty to being knocked out
Once 'netted', said hearthling becomes your slave-bitch. You can now take them back to your village and sodomise them in the town square. While netted, hearthlings can of course attempt to escape when they come conscious - or be knocked unconscious again and put back in the net.
Once in town, they can then be shackled. Shackles are made on an anvil and require 2 metal bars. Shackled hearthlings are unable to port to hearth / village and must instead plead and beg for their release, offer some sort of bribe, work for their freedom or wait for their fellow villagers to attack and free them. Possible chance of attempting to escape shackles or getting the chance to run away but still being shackled.
Shackled slaves can be tied to a post with a chain. A post is made out of 3 blocks. A chain is crafted out of nuggets, with each nugget adding an additional 1 sqm to the length of the chain. This allows slaves to be shackled to a post but gives them a radius within which they can perform slave tasks, such as harvesting the fields or working an area within a mine.
This of course will tie-in with the new Prison Tower and Dungeon buildings you should be planning for villages.
-
lithos
- Posts: 76
- Joined: Sat Sep 19, 2009 7:07 pm
Re: Game Development: Die Noobs, Die.
-
NaoWhut
- Posts: 4852
- Joined: Sun Aug 30, 2009 11:55 pm
- Location: |.
Re: Game Development: Die Noobs, Die.
At this point most people will just
kill you. Killing has barely any down
sides because there's nothing to
stop you from leaving scents everywhere
if your hearth is safe, and if you
kill them they'll probly quit or take
a while to get back to where they were,
while you can steal everything from
their body and raid their place.
kill you. Killing has barely any down
sides because there's nothing to
stop you from leaving scents everywhere
if your hearth is safe, and if you
kill them they'll probly quit or take
a while to get back to where they were,
while you can steal everything from
their body and raid their place.


-
Wolfang
- Posts: 1255
- Joined: Sat Feb 06, 2010 2:26 pm
Re: Game Development: Die Noobs, Die.
I think that there should
be downsides to both,
for example the guy
who gets knocked out
should lose LP, say
5000 LP. IF not enough
LP is found it will take
one of the skills and
bring them down a
level until 5000 LP
can be substracted.
The guy doing the
killing/kncking out
should maybe receive
penalties like a lower
%of LP recovered in
case of death?
I dont usually type like
this but i find it much
easier to read.
be downsides to both,
for example the guy
who gets knocked out
should lose LP, say
5000 LP. IF not enough
LP is found it will take
one of the skills and
bring them down a
level until 5000 LP
can be substracted.
The guy doing the
killing/kncking out
should maybe receive
penalties like a lower
%of LP recovered in
case of death?
I dont usually type like
this but i find it much
easier to read.
-
Seizure
- Posts: 1021
- Joined: Thu Sep 03, 2009 5:55 pm
Re: Game Development: Die Noobs, Die.
Yeah, not like that doesnt end up making being a griefer even more beneficial. Not only do you get to kill the person, you get to completely fuck their ancestor, destroying any reason to continue playing and attempt to regain what you lost.Wolfang wrote:I think that there should
be downsides to both,
for example the guy
who gets knocked out
should lose LP, say
5000 LP. IF not enough
LP is found it will take
one of the skills and
bring them down a
level until 5000 LP
can be substracted.
The guy doing the
killing/kncking out
should maybe receive
penalties like a lower
%of LP recovered in
case of death?
I dont usually type like
this but i find it much
easier to read.
Durrrrr.
-
lithos
- Posts: 76
- Joined: Sat Sep 19, 2009 7:07 pm
Re: Game Development: Die Noobs, Die.
If the person attacking doesn't kill you, then it's pretty obvious they don't want to damage your character. So why is this the first thing you people are suggesting when a harsher penalty for the loser and a penalty that doesn't really change for the attacker if they go all the way with murder(rather than just assault).
-
bobrodobro
- Posts: 47
- Joined: Mon Feb 15, 2010 7:36 pm
Re: Game Development: Die Noobs, Die.
what happened to cupboards after last update? why can't I build them any more?
-
Avu
- Posts: 3000
- Joined: Sat Oct 31, 2009 1:00 pm
Re: Game Development: Die Noobs, Die.
Because loftar hates us. Actually that's the answer to everything you may want to ask about the game.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
-
RayvenQ
- Posts: 88
- Joined: Tue Jan 26, 2010 6:16 pm
Re: Game Development: Die Noobs, Die.
Because you're trying to build them outside rather than inside.bobrodobro wrote:what happened to cupboards after last update? why can't I build them any more?
-
Sarge
- Posts: 2059
- Joined: Fri Oct 09, 2009 3:41 am
Re: Game Development: Die Noobs, Die.
Do you thinkNaoWhut wrote:At this point most people will just
kill you. Killing has barely any down
sides because there's nothing to
stop you from leaving scents everywhere
if your hearth is safe, and if you
kill them they'll probly quit or take
a while to get back to where they were,
while you can steal everything from
their body and raid their place.
you will learn
to lift
your right
elbow off the
enter key
before H&H
goes beta?
factnfiction101 wrote:^I agree with this guy.
-
sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Game Development: Die Noobs, Die.
sounds good
