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iamahh
- Posts: 1806
- Joined: Sat Dec 12, 2015 8:23 pm
Re: Whirlpools
someone put that info on wiki while de devs are asleep
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Aethyr
- Posts: 323
- Joined: Sun Jun 22, 2014 6:55 pm
Re: Whirlpools
I think he means bi-weeklysMartins wrote:Wow...coolLostJustice wrote:3.) Whirlpools are not bi directional and completely random on destination and seem to change destinations on a bi-monthly basis.
Last edited by Aethyr on Mon Jan 23, 2017 12:21 am, edited 1 time in total.
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Whirlpools
You can still map their coordinates can't you? I'd be interested in a map of that. And I don't think there's been enough time to claim with such certainty that mapping out the destinations is useless, it could be they just have several cycles that might eventually return the original pattern.LostJustice wrote: 2.) Whirlpools cannot be effectively mapped as stated in this post. We mapped the whirlpools but within the past day they switched destinations.
3.) Whirlpools are not bi directional and completely random on destination and seem to change destinations on a bi-monthly basis.
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LostJustice
- Posts: 691
- Joined: Sun Mar 25, 2012 3:57 am
Re: Whirlpools
I believe jorb said in a stream they are random. Random as in the destinations are left up to the RNG.Kaios wrote:You can still map their coordinates can't you? I'd be interested in a map of that. And I don't think there's been enough time to claim with such certainty that mapping out the destinations is useless, it could be they just have several cycles that might eventually return the original pattern.LostJustice wrote: 2.) Whirlpools cannot be effectively mapped as stated in this post. We mapped the whirlpools but within the past day they switched destinations.
3.) Whirlpools are not bi directional and completely random on destination and seem to change destinations on a bi-monthly basis.

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LostJustice
- Posts: 691
- Joined: Sun Mar 25, 2012 3:57 am
Re: Whirlpools
I did, was typing fast. Thank you.Aethyr wrote:I think he means bi-weaklysMartins wrote:Wow...coolLostJustice wrote:3.) Whirlpools are not bi directional and completely random on destination and seem to change destinations on a bi-monthly basis.

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borka
- Posts: 9965
- Joined: Thu Feb 03, 2011 7:47 pm
- Location: World of Sprucecap
Re: Whirlpools
linked to this thread ...iamahh wrote:someone put that info on wiki while de devs are asleep
Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Whirlpools
Good to know about the number of people in the boat. Thanks for sharing.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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kilakan
- Posts: 408
- Joined: Sun Jun 13, 2010 2:33 am
Re: Whirlpools
There's no way that's true. My village has sent 3 people in one boat through the whirlpools a few times and the boat has never broken. I'd suggest someone who lives close to one (ours is like 40 minutes away qq ) do more testing with alts.LostJustice wrote: 1.) 50% Damage * Number of People in boat (Aka two people in a boat or more means your boat will be broken when you go through!)
-Distant clown noises.
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LostJustice
- Posts: 691
- Joined: Sun Mar 25, 2012 3:57 am
Re: Whirlpools
We had that happen to two of our village members twice now. So it may be bit randomized and we got unlucky but we can confirm form our end that the number of the people in the boat matter unless two unlucky damage ticks happened twice.kilakan wrote:There's no way that's true. My village has sent 3 people in one boat through the whirlpools a few times and the boat has never broken. I'd suggest someone who lives close to one (ours is like 40 minutes away qq ) do more testing with alts.LostJustice wrote: 1.) 50% Damage * Number of People in boat (Aka two people in a boat or more means your boat will be broken when you go through!)

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Leafstab
- Posts: 401
- Joined: Tue Jan 28, 2014 12:26 am
- Location: I'm not sure.....
Re: Whirlpools
Same boat has never broken for my village either.kilakan wrote:There's no way that's true. My village has sent 3 people in one boat through the whirlpools a few times and the boat has never broken. I'd suggest someone who lives close to one (ours is like 40 minutes away qq ) do more testing with alts.LostJustice wrote: 1.) 50% Damage * Number of People in boat (Aka two people in a boat or more means your boat will be broken when you go through!)
