Alright so i've been searching the forums and wiki, and trying to really understand combat...
STR - Higer DMG
AGI - Faster attacks / opponent slower attack
CON - Higher HP
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Weapon Quality - Higher DMG
Armor - Self Explained.
Unarmed combat - Effects how high openings i do against an opponent using skills with unarmed combat attribute?
- My stat VS opponents stat in unarmed combat effects how high openings opponent creates using unarmed skills?
Melee combat - Effects how high openings i do against an opponent, using skills with melee combat?
- My stat VS opponents stat in melee combat effects how high openings opponent creates using unarmed skills?
Is this correct?
Also, i only use skills and maneuvers using only melee combat attribute, do i still need to invest in unarmed combat if im using this sort of setup? And if yes, what would unarmed combat effect as i don't use any skills using it?
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Divicid
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Seraphimos
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Re: Combat still confusing / Do i need Unarmed combat?
You cant pvp without ua atm.The reason melee still suks is that you dont have skills to make openings fast enough as with UA, they all have long cd or you should stack ALOT initiative.
In real combat...

In case of melee vs ua. For example you have 50 melee and using shield up so you now have 125 "defence". This defence works either vs ua or melee same, breach openings will be affected how much ua|melee your opponent have.
In real combat...

In case of melee vs ua. For example you have 50 melee and using shield up so you now have 125 "defence". This defence works either vs ua or melee same, breach openings will be affected how much ua|melee your opponent have.
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Divicid
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Re: Combat still confusing / Do i need Unarmed combat?
Ok, so if i raise my UA, opponents using UA against me will create lower openings right?Seraphimos wrote:You cant pvp without ua atm.The reason melee still suks is that you dont have skills to make openings fast enough as with UA, they all have long cd or you should stack ALOT initiative.
In real combat...
In case of melee vs ua. For example you have 50 melee and using shield up so you now have 125 "defence". This defence works either vs ua or melee same, breach openings will be affected how much ua|melee your opponent have.
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MagicManICT
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Re: Combat still confusing / Do i need Unarmed combat?
It's based on your defensive maneuver--attack vs defense. If you're oppenent attacks with punch and you're using shield up, it compares the weight of your opponents attack (call it 100 UA) vs your defense (call it 100 at 40 MC).
If you raise your UA, defenses like Chin Up, Oak Stance, Combat Meditation do get better vs UA attacks and you will get lower openings when attacked.
If you raise your UA, defenses like Chin Up, Oak Stance, Combat Meditation do get better vs UA attacks and you will get lower openings when attacked.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Divicid
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Re: Combat still confusing / Do i need Unarmed combat?
Alright, then i think i understand. Then with my build, only using skills that have Melee Combat would not be benefited by upping my Unarmed Combat, right?MagicManICT wrote:It's based on your defensive maneuver--attack vs defense. If you're oppenent attacks with punch and you're using shield up, it compares the weight of your opponents attack (call it 100 UA) vs your defense (call it 100 at 40 MC).
If you raise your UA, defenses like Chin Up, Oak Stance, Combat Meditation do get better vs UA attacks and you will get lower openings when attacked.
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MagicManICT
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Re: Combat still confusing / Do i need Unarmed combat?
Right. The point about using both is that neither one is "the best" for defeating opponents. Full MC just doesn't have the cooldowns and speed to create openings on opponents, UA doesn't have the damage to finish opponents off when openings are created.Divicid wrote: Alright, then i think i understand. Then with my build, only using skills that have Melee Combat would not be benefited by upping my Unarmed Combat, right?
Do what works for you for hunting. You can expand your skills as you continue playing the game.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Divicid
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Re: Combat still confusing / Do i need Unarmed combat?
So far i am using only Melee, and it is working well, killing boars and deers within 10 sec each.MagicManICT wrote:Right. The point about using both is that neither one is "the best" for defeating opponents. Full MC just doesn't have the cooldowns and speed to create openings on opponents, UA doesn't have the damage to finish opponents off when openings are created.Divicid wrote: Alright, then i think i understand. Then with my build, only using skills that have Melee Combat would not be benefited by upping my Unarmed Combat, right?
Do what works for you for hunting. You can expand your skills as you continue playing the game.
But the expense is getting high, so was just wondering if UA would add anything, as it does not i feel more comfortable spending on my Melee, thanks!
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Mafious
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Re: Combat still confusing / Do i need Unarmed combat?
what i do and probably everyone does (at least when hunting), is use a UA based move to get openings fast, and then use a MC move to kill. all the fighters i knew last world had much more UA than MC. like 2 to 1 or 3 to 1 ratios between UA and melee.Divicid wrote:So far i am using only Melee, and it is working well, killing boars and deers within 10 sec each.MagicManICT wrote:Right. The point about using both is that neither one is "the best" for defeating opponents. Full MC just doesn't have the cooldowns and speed to create openings on opponents, UA doesn't have the damage to finish opponents off when openings are created.Divicid wrote: Alright, then i think i understand. Then with my build, only using skills that have Melee Combat would not be benefited by upping my Unarmed Combat, right?
Do what works for you for hunting. You can expand your skills as you continue playing the game.
But the expense is getting high, so was just wondering if UA would add anything, as it does not i feel more comfortable spending on my Melee, thanks!
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MagicManICT
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Re: Combat still confusing / Do i need Unarmed combat?
This is just the way skills work. The higher you want to push them, the bigger the expense. There's a balance in spending more and just banking LP for when you die (you will die).Divicid wrote:But the expense is getting high, so was just wondering if UA would add anything, as it does not i feel more comfortable spending on my Melee, thanks!
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Necroliter
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Re: Combat still confusing / Do i need Unarmed combat?
One additional benefit of UA a lot of advisors here do not realize - UA have much more flexible maneuvers (and certain moves). While MC focus on one aspect - maximizing raw defense (shield up) or raw damage.
Shield up is good example of this - highest possible base defense and no additional benefits.
Oak Stance have lower base defense, but provides passive recovery of opening every time you are attacked.
You can benefit from UA in your hunting if you push enough UA to use UA-maneuvers. Oak stance will keep your openings at bay (i would not advise it if you don`t have enought UA to keep yourself at <20% opening passively). Meditation or bloodlust will allow you to kill animals faster, while your armor negates some damage cause by decreased defense.
Shield up is good example of this - highest possible base defense and no additional benefits.
Oak Stance have lower base defense, but provides passive recovery of opening every time you are attacked.
You can benefit from UA in your hunting if you push enough UA to use UA-maneuvers. Oak stance will keep your openings at bay (i would not advise it if you don`t have enought UA to keep yourself at <20% opening passively). Meditation or bloodlust will allow you to kill animals faster, while your armor negates some damage cause by decreased defense.