Solo char, even stats

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Divicid
Posts: 170
Joined: Sun Apr 03, 2016 7:11 pm

Solo char, even stats

Post by Divicid »

So as a hermit with just one character i was wondering.

Is there some point where it is not benefitable to keep all stats even anymore? Like there is a cap for crafting?
So far i've kept all my stats even, but starting too get harder, as i want to do everything on one char, is there a point where i do not benefit from raising say dex, psy, charisma, perc etc anymore for crafting purposes, and should just go for combat stats?
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Teleskop
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Re: Solo char, even stats

Post by Teleskop »

no need to get the crafting stats higher than the ql of stuff u got!!
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MagicManICT
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Re: Solo char, even stats

Post by MagicManICT »

I'll go one further than teleskop: no need to get the softcapping any higher than the Q of materials you're working with. If you can easily push DEX up 10 points, do that instead of dropping 10 points in sewing. Have a ton of LP laying around, but having a hard time gettying PSY up? Push the relevant skill up instead of attributes. Remember, crafts are softcapped by the geometric mean of the skills and attributes listed.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
Divicid
Posts: 170
Joined: Sun Apr 03, 2016 7:11 pm

Re: Solo char, even stats

Post by Divicid »

That sounds logical i suppose, so far i have alot more LP then i can gain stats, im just afraid i will raise my STR, AGI and CON soo high i would have problems raising my crafting stats later in game, when i have access to better items.
Divicid
Posts: 170
Joined: Sun Apr 03, 2016 7:11 pm

Re: Solo char, even stats

Post by Divicid »

But around 100-150 is that a good trademark? And then compensate them using buffs to the attributes, for high end crafting.
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MagicManICT
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Re: Solo char, even stats

Post by MagicManICT »

DEX will be easy to raise no matter where you are if you want to eat enough food as there is huge variety available. PSY will be difficult if you push stats much higher as you won't have enough variety. PSY can be buffed, at least. I'm not sure about PSY gilds, but there are DEX and crafting gilds for smithing, sewing, etc.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.

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