-
Divicid
- Posts: 170
- Joined: Sun Apr 03, 2016 7:11 pm
Much too hard to mine
So i just got to Level 5 minehole, with 320 str, and i got this message, with a Q64 Pickaxe. Any ideás how much more str i could need?
-
MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Much too hard to mine
Get a better pick? It's going to be more helpful than raising STR another 50 points, I think. If we have the math right, the hardness of rock you can mine is equal to the geometric mean of your STR and tool Q--sqrt (STR * Q)--or at least the product of the two (not sure how the server tracks that internally).:
350 * 60 = 2100, 300 * 70 = 2100.
See what I mean about pick Q? That's going to be up to you decide which is more practical. 10 points on your pick might not be quite enough, though, and you'll still need more STR. That's the "middle" message on hardness, and I'm not sure if it's based on percentages over the rock hardness or a flat scale over it.
350 * 60 = 2100, 300 * 70 = 2100.
See what I mean about pick Q? That's going to be up to you decide which is more practical. 10 points on your pick might not be quite enough, though, and you'll still need more STR. That's the "middle" message on hardness, and I'm not sure if it's based on percentages over the rock hardness or a flat scale over it.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
-
Divicid
- Posts: 170
- Joined: Sun Apr 03, 2016 7:11 pm
Re: Much too hard to mine
Thanks Magic, i'll see what i can do on improving itMagicManICT wrote:Get a better pick? It's going to be more helpful than raising STR another 50 points, I think. If we have the math right, the hardness of rock you can mine is equal to the geometric mean of your STR and tool Q--sqrt (STR * Q)--or at least the product of the two (not sure how the server tracks that internally).:
350 * 60 = 2100, 300 * 70 = 2100.
See what I mean about pick Q? That's going to be up to you decide which is more practical. 10 points on your pick might not be quite enough, though, and you'll still need more STR. That's the "middle" message on hardness, and I'm not sure if it's based on percentages over the rock hardness or a flat scale over it.
-
abt79
- Posts: 1629
- Joined: Thu Feb 06, 2014 1:59 am
- Location: looking for black coal, completely in vein
Re: Much too hard to mine
Brimstone+Soil=gunpowder when, I want to rig up explosive barrels for proper mining
Join the Haven and Hearth Discord!
-
MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Much too hard to mine
Drill hole, pack with powder and a fuse, light... run like hell. Works better than barrels. Explosives mining wasn't used until... 18th century?
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
-
Beezer12Washingbeard
- Posts: 409
- Joined: Wed Nov 30, 2016 2:43 am
- Location: Seattle, WA
Re: Much too hard to mine
And so began the Age of Jihad Alts. Hordes of naked hearthlings carrying explosive barrels, as far as the eye could see. Every siege became a repeat of that one scene from Helm's Deep, and none were safe.
-
Kearn
- Posts: 605
- Joined: Thu Jun 24, 2010 2:09 am
Re: Much too hard to mine
probably worth noting that different types of rock and ore have radically different hardness modifiers, so you may be in a hardness node on top of a hard rock
-
abt79
- Posts: 1629
- Joined: Thu Feb 06, 2014 1:59 am
- Location: looking for black coal, completely in vein
Re: Much too hard to mine
When were trolls and nidbanes discovered?MagicManICT wrote:Drill hole, pack with powder and a fuse, light... run like hell. Works better than barrels. Explosives mining wasn't used until... 18th century?
"muh reel lyfe"
Join the Haven and Hearth Discord!