Hi All,
Is there a public list of the best times to plant certain crops to get higher quality? been trying to find a discussion thread for it but am turning up cave dust.
Smoobs
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Hrenli
- Posts: 1169
- Joined: Mon Mar 21, 2016 1:39 pm
Re: Farming Times
It's always exactly after you just planted all your crops.
I.e. random on a time interval. Some people plant a row every 5 hours to spread the bad/good luck more evenly. Some people, on the other hand, have theories that certain time of day is better than other because they have bad or good luck THREE TIMES IN A ROW! Those should go to school and learn math and probability.
Too old to rock-n-roll, too young to die.
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Beezer12Washingbeard
- Posts: 409
- Joined: Wed Nov 30, 2016 2:43 am
- Location: Seattle, WA
Re: Farming Times
Agreed on the probability thing. I apparently managed to plant a flax field at the intersection of some Q fields, so I can just plant the entire field at once and still get some variation without having to micromanage 5-hour planting intervals.
Also, if you don't care about ramping your Q up as quickly as possible, just plant whenever and put your faith in the RNG to raise your Q over time, like it most certainly will, especially if you keep a bucket of your previous harvest's highest Q seeds in case one harvest comes in extra low.
Also, if you don't care about ramping your Q up as quickly as possible, just plant whenever and put your faith in the RNG to raise your Q over time, like it most certainly will, especially if you keep a bucket of your previous harvest's highest Q seeds in case one harvest comes in extra low.
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Onep
- Posts: 2530
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Re: Farming Times
shit is fuckkin whack, dog.
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
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Aethyr
- Posts: 323
- Joined: Sun Jun 22, 2014 6:55 pm
Re: Farming Times
Beezer12Washingbeard wrote:Agreed on the probability thing. I apparently managed to plant a flax field at the intersection of some Q fields, so I can just plant the entire field at once and still get some variation without having to micromanage 5-hour planting intervals.
+
No Q fields anymore, and for what I remember there should not even be variation in output. Just speed fields, and the system of W9 without inspect
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Farming Times
Quality is always random on a [-2, 5] range. Seeds sown at the same time and same area will grow up with the same quality change. The random seed will change over a period of about 5 hours or 500 tiles space to one that is completely random.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Beezer12Washingbeard
- Posts: 409
- Joined: Wed Nov 30, 2016 2:43 am
- Location: Seattle, WA
Re: Farming Times
oh I must've planted a few different Qs and forgotten. Oh well!