Necroliter wrote:My question about threshold is caused by next observation. If i hit animal with 10% opening and my damage at 100% opening is 150 - i deal 1 damage. In theory i should have done 15. Same goes the other way around. I can safely take no damage at 20-25% opening but take 30 damage at 50% opening. For example bear (or any other strong animal) should deal AT LEAST 1 damage when your opening is non-zero. Let`s sat 5% opening and bear deal 100 damage - i SHOULD take 5 damage yet it is not the case, i can tank to some value even without wearing armor. It doesn`t seems to be that simple and linear to me, maybe i need to explicitly test it
Jorb answers this one himself:
A red attack, with a total damage of 50, hits a target with 50% "Cornered" opening. The target takes 50 * (0.5 * 0.5) = 12.5 points of damage. Had the target instead been 60% "Cornered", it would have taken 50 * (0.6 * 0.6) = 18 points of damage.
He also gives an example for two color attacks. I'll leave it for folks that want the math to look it up.
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