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RayvenQ
- Posts: 88
- Joined: Tue Jan 26, 2010 6:16 pm
Re: Game Development: Villages
Rebuilding the authority stuff is gonna bea pain, but at least we get most of the materials back
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
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Kirary
- Posts: 5
- Joined: Tue Feb 02, 2010 1:19 pm
Re: Game Development: Villages

First banner. WTF? >_<
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ElGato
- Posts: 1945
- Joined: Tue Nov 10, 2009 2:10 am
Re: Game Development: Villages
lol q1 swordsRayvenQ wrote:Rebuilding the authority stuff is gonna bea pain, but at least we get most of the materials back
burgingham wrote:We are all Gato, and Gato is Delamore of course. Goons blablabla...
Caradon wrote:Gato, the anti-ghandi
Sabinati wrote:yeah we're gonna kill you gato!!!
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Jeff
- Posts: 393
- Joined: Wed Aug 12, 2009 1:14 am
Re: Game Development: Villages
Seems like there may be problems with the autority bar. Ours was overflowing (it counted 125000/50000 authority...).I don't know what caused it, though, since it became 55000/55000 after a while.
"I'm just an humble farmer, after all"
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RayvenQ
- Posts: 88
- Joined: Tue Jan 26, 2010 6:16 pm
Re: Game Development: Villages
Better than having our metal supply sacrificed into making more, though it's primarily the 400+ cloth that I'm glad to get back
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Villages
Overflowing authority meters should heal themselves by the next census update, we hope.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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niltrias
- Posts: 1559
- Joined: Sat May 30, 2009 10:19 am
Re: Game Development: Villages
Q1 soldiers sword? hehJackard wrote:found a sword! its just like an easter egg hunt
>:3
<Marcher Lord>
Dogs! Oh god, please give us DOGS!
There are those who press on with the ardor of beer, and those who are faint with thirst.
Dogs! Oh god, please give us DOGS!
There are those who press on with the ardor of beer, and those who are faint with thirst.
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SynthesisAlpha
- Posts: 98
- Joined: Tue Jul 14, 2009 3:17 pm
Re: Game Development: Villages
Shouldn't the base authority for a village be more than the minimum required to keep it activated? You are basically required to drop a significant number of authority objects to increase the max authority pool in order for your village to remain functional, requiring you to increase the authority drain. For a small village it's reasonable that it could simply be impossible to keep the authority at the proper level.
It would make a little more sense for the claim de-activation to be at 25k, or zero, or increase the base authority of a village to 100k and keep the 50k cutoff.
It would make a little more sense for the claim de-activation to be at 25k, or zero, or increase the base authority of a village to 100k and keep the 50k cutoff.
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Jeff
- Posts: 393
- Joined: Wed Aug 12, 2009 1:14 am
Re: Game Development: Villages
well, i didn't have the time to screen it, since it healed himself some seconds after noticing...jorb wrote:Overflowing authority meters should heal themselves by the next census update, we hope.
"I'm just an humble farmer, after all"