Was that removed recently?romovs wrote: [*] Option to show buff icons when swimming/tracking/crime is toggled on. See General Settings.
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Damon_Cooper
- Posts: 200
- Joined: Sun Sep 25, 2016 10:37 am
Re: Amber Client
Enjoyment's alternative account
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bkh1318
- Posts: 1
- Joined: Wed Jun 04, 2014 12:01 pm
The error msg
Can I get some reason about this error? I using 1.8.0_121 64bit JAVA
1.54.2:1d958fb8fb25db4eed6511c3863d79b07db9b7ef
java.lang.RuntimeException: java.lang.RuntimeException: Exception occurred during init but was somehow discarded
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:206)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
at javax.media.opengl.Threading.invoke(Threading.java:191)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
at haven.HavenPanel$6.uglyjoglhack(HavenPanel.java:505)
at haven.HavenPanel$6.run(HavenPanel.java:517)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.RuntimeException: Exception occurred during init but was somehow discarded
at haven.HavenPanel.redraw(HavenPanel.java:436)
at haven.HavenPanel$1.display(HavenPanel.java:129)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:649)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:633)
at javax.media.opengl.awt.GLCanvas$9.run(GLCanvas.java:1271)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1103)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: haven.GLConfig$HardwareException: Graphics context does not support programmable shading.
at haven.GLConfig.assertcaps(GLConfig.java:83)
at haven.GLConfig.fromgl(GLConfig.java:117)
at haven.HavenPanel$1.init(HavenPanel.java:135)
at jogamp.opengl.GLDrawableHelper.init(GLDrawableHelper.java:601)
at jogamp.opengl.GLDrawableHelper.init(GLDrawableHelper.java:623)
at javax.media.opengl.awt.GLCanvas$8.run(GLCanvas.java:1254)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1101)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
at javax.media.opengl.Threading.invoke(Threading.java:193)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
at javax.media.opengl.awt.GLCanvas.paint(GLCanvas.java:582)
at sun.awt.RepaintArea.paintComponent(Unknown Source)
at sun.awt.RepaintArea.paint(Unknown Source)
at sun.awt.windows.WComponentPeer.handleEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
... 9 more
1.54.2:1d958fb8fb25db4eed6511c3863d79b07db9b7ef
java.lang.RuntimeException: java.lang.RuntimeException: Exception occurred during init but was somehow discarded
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:206)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
at javax.media.opengl.Threading.invoke(Threading.java:191)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
at haven.HavenPanel$6.uglyjoglhack(HavenPanel.java:505)
at haven.HavenPanel$6.run(HavenPanel.java:517)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.RuntimeException: Exception occurred during init but was somehow discarded
at haven.HavenPanel.redraw(HavenPanel.java:436)
at haven.HavenPanel$1.display(HavenPanel.java:129)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:649)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:633)
at javax.media.opengl.awt.GLCanvas$9.run(GLCanvas.java:1271)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1103)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: haven.GLConfig$HardwareException: Graphics context does not support programmable shading.
at haven.GLConfig.assertcaps(GLConfig.java:83)
at haven.GLConfig.fromgl(GLConfig.java:117)
at haven.HavenPanel$1.init(HavenPanel.java:135)
at jogamp.opengl.GLDrawableHelper.init(GLDrawableHelper.java:601)
at jogamp.opengl.GLDrawableHelper.init(GLDrawableHelper.java:623)
at javax.media.opengl.awt.GLCanvas$8.run(GLCanvas.java:1254)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1101)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
at javax.media.opengl.Threading.invoke(Threading.java:193)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
at javax.media.opengl.awt.GLCanvas.paint(GLCanvas.java:582)
at sun.awt.RepaintArea.paintComponent(Unknown Source)
at sun.awt.RepaintArea.paint(Unknown Source)
at sun.awt.windows.WComponentPeer.handleEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
... 9 more
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xTrainx
- Posts: 515
- Joined: Sun Feb 02, 2014 8:22 am
- Location: Venezuela
Re: Amber Client
an option for when inspecting a local resource it saves the time when it will be ready and / or sets an alarm?
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romovs
- Posts: 1472
- Joined: Sun Sep 29, 2013 9:26 am
- Location: The Tabouret
Re: Amber Client
Devs fixed something last week which broke the icons. I have it fixed, just don't have much else to necessitate an update. But in any case will push one tomorrow probably.Damon_Cooper wrote:Was that removed recently?romovs wrote: [*] Option to show buff icons when swimming/tracking/crime is toggled on. See General Settings.
If you have nvidia card - either update or downgrade the video drivers.bkh1318 wrote:Can I get some reason about this error? I using 1.8.0_121 64bit JAVA
1.54.2:1d958fb8fb25db4eed6511c3863d79b07db9b7ef
java.lang.RuntimeException: java.lang.RuntimeException: Exception occurred during init but was somehow discarded
...
If laptop with nvidia+intel - make sure nvidia is used for javaw.exe and java.exe process (can be configured in their settings utility)
If only intel - try updating the drivers.
Was thinking about this too, but it's time consuming to do so will need to wait till I have some time to work on new features. The one problem with it though, is that when spawn time is longer than one day it won't be very accurate (no way to know if it's two days and one hour or 23 hours for example).xTrainx wrote:an option for when inspecting a local resource it saves the time when it will be ready and / or sets an alarm?
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Thedrah
- Posts: 943
- Joined: Fri Apr 08, 2011 2:20 am
- Location: behind you
Re: Amber Client
possible we could get an automated switch deck when unknown player is in view? like an option for a preferred pvp deck
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xTrainx
- Posts: 515
- Joined: Sun Feb 02, 2014 8:22 am
- Location: Venezuela
Re: Amber Client
This is solved by adding a message like "roughly x days, check again for a more precise time". Even an aproximate is better than nothing. I have been doing that manually but i somehow always manage to miss thenromovs wrote:Was thinking about this too, but it's time consuming to do so will need to wait till I have some time to work on new features. The one problem with it though, is that when spawn time is longer than one day it won't be very accurate (no way to know if it's two days and one hour or 23 hours for example).xTrainx wrote:an option for when inspecting a local resource it saves the time when it will be ready and / or sets an alarm?
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Reyajh
- Posts: 271
- Joined: Thu Mar 17, 2011 4:29 am
Re: Amber Client
Should perhaps read "at least x days.., etc." to avoid confusion for some. Just a thought.xTrainx wrote:This is solved by adding a message like "roughly x days, check again for a more precise time"...romovs wrote:Was thinking about this too, but it's time consuming to do so will need to wait till I have some time to work on new features. The one problem with it though, is that when spawn time is longer than one day it won't be very accurate (no way to know if it's two days and one hour or 23 hours for example).xTrainx wrote:an option for when inspecting a local resource it saves the time when it will be ready and / or sets an alarm?
*romovs, if possible, could you make Amber (parse?) map tiles/folders the way Ender's does, to eliminate so many (0) value & superfluous map folders. -And thxs for a great client!
Just my .O2... Taste, drink.., like/hate...
Jorb: "Oh, don't you worry. We're gonna take care of the pepper situation!"![Trollface ¦]](./images/smilies/troll.gif)
Jorb: "Oh, don't you worry. We're gonna take care of the pepper situation!"
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Oreyeon
- Posts: 24
- Joined: Tue Nov 06, 2012 8:20 am
Re: Amber Client
Logging into a character with an ancestral shrine crashes the client. Looking forward to the next update so I can search for my ancestral sacrifices without being forced into the default client 
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Enjoyment
- Under curfew
- Posts: 932
- Joined: Mon Oct 12, 2015 6:32 pm
- Location: Kyiv, Ukraine
Re: Amber Client
Thx for the info. Kinda funny you called it "fixed", I'd rather said "broke")romovs wrote:Devs fixed something last week which broke the icons. I have it fixed, just don't have much else to necessitate an update. But in any case will push one tomorrow probably.Damon_Cooper wrote:Was that removed recently?romovs wrote: [*] Option to show buff icons when swimming/tracking/crime is toggled on. See General Settings.
And any chance you just missed my last post (other way I should consider those ideas as shitty ones)?
English is neither my native lang, nor my best side...
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romovs
- Posts: 1472
- Joined: Sun Sep 29, 2013 9:26 am
- Location: The Tabouret
Re: Amber Client
Update is up.
Fixes related to yesterdays patch and for some other stuff.
Fixes related to yesterdays patch and for some other stuff.