Since when take aim increased cooldown?

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r21187
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Since when take aim increased cooldown?

Post by r21187 »

i been busy as fuck but i finnaly have the chanse to hunt and trap a moose and take aim was taking FOREVER to cooldown i was thinking "well my agility sucks" so that was maybe the reason until i started to hit it and then was like "whuuuuuuuuuuuut" and i checked and now says "increase 20% with every initiative you have

Was that always like that? i mean fuck is the only free one to get ip cause thinks give ip to the enemy (and i learned the hard way that is a bad choose)

and now is even harder lure animals behind a pali

there were updates recently? what more has changed?

making hard the life of hermit sucks :evil:
ven wrote:After reading this thread I'm considering playing again just to make some metal and buy 22 boats from this guy.
jorb wrote:Ok, will buff.
(Still waiting)
loftar: The inner chaos of the Jorbian mind is hard to conceal. :)
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence? :)
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stya
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Re: Since when take aim increased cooldown?

Post by stya »

Since last patch.

viewtopic.php?f=39&t=56955

:)
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NOOBY93
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Re: Since when take aim increased cooldown?

Post by NOOBY93 »

think doesn't give IP to the enemy.
Jalpha wrote:I believe in my interpretation of things.
r21187
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Re: Since when take aim increased cooldown?

Post by r21187 »

NOOBY93 wrote:think doesn't give IP to the enemy.
well in my case it does

i was using but then i noticed every time i gained ip the animals too

and boy bears with ip are a fucking crazy
ven wrote:After reading this thread I'm considering playing again just to make some metal and buy 22 boats from this guy.
jorb wrote:Ok, will buff.
(Still waiting)
loftar: The inner chaos of the Jorbian mind is hard to conceal. :)
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence? :)
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NOOBY93
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Re: Since when take aim increased cooldown?

Post by NOOBY93 »

r21187 wrote:
NOOBY93 wrote:think doesn't give IP to the enemy.
well in my case it does

i was using but then i noticed every time i gained ip the animals too

and boy bears with ip are a fucking crazy
It doesn't, not in your case, not in anyone's case, the bear was using skills that give him IP
Jalpha wrote:I believe in my interpretation of things.
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MagicManICT
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Re: Since when take aim increased cooldown?

Post by MagicManICT »

Just to note, it's base + 2x IP * the card mod, not 20%. Didn't know if you noticed that or not.

The suggestion is to use Think as the means for generating IP after you get enough to use it.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
r21187
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Re: Since when take aim increased cooldown?

Post by r21187 »

weird i think i have a screenshot a bear was increasing their ip by every time i used think and even with foxes happen to me

i could see the huge attacks of bear like bear hug and anothers that fuck they really mess with you and i noticed they could only do their best attack with ip and they were not gaining i was givem to them by using think

but i tried again after posting this and yes indeed think dont longer gives ip to the enemy

but in my case was giving ip everytime i was using think dont know i think was a kind of bug
ven wrote:After reading this thread I'm considering playing again just to make some metal and buy 22 boats from this guy.
jorb wrote:Ok, will buff.
(Still waiting)
loftar: The inner chaos of the Jorbian mind is hard to conceal. :)
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence? :)
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MagicManICT
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Re: Since when take aim increased cooldown?

Post by MagicManICT »

Just to note that "Think" now has the same cooldown as "Take Aim." It's in today's patch. viewtopic.php?f=39&t=57037
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.

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