I have been reading and reading and reading as I prepare to do battle with my first Ants. I have tried to build a combat deck, but found that I can't fill it. I had intended to stack punches, but I can't seem to go higher than 2.
I tried to read the cards for clues as to why I can't stack to 5, like the many and sundry guides say, but no hints there.
What I did notice, is a lot of references to µ as a factor in a lot of the moves.
What is µ?
I have managed to gather that it ranges from 1.0 to 1.5, but beyond that I see no way to raise it, nor lower my opponent's µ. Maximizing µ seems important given all that I've read and it's in basically everything combatwise.
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qoonpooka
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[ANSWERED] Questions about µ.
Last edited by qoonpooka on Fri Apr 21, 2017 4:40 am, edited 1 time in total.
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Jacobian123
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Re: Questions about µ.
http://ringofbrodgar.com/wiki/Combat_moves
jorb wrote:"... Usually, a higher weight for some particular combat effect will serve to reduce its cooldown, increase its damage, or the like."
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Sevenless
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Re: Questions about µ.
One thing that really puzzles me. You have 5 points to allot, it ranges from 1 > 1.5. Does that mean you start at 1 and each point after gives 0.125 bonus for each after, or do you start at 1.1 and get 0.1 bonus?
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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qoonpooka
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Re: Questions about µ.
I've read that page probably a dozen times now. The more I read it, the less sense it makes. How do I raise µ? How do I know what my µ value is? What about my opponent's µ?Jacobian123 wrote:http://ringofbrodgar.com/wiki/Combat_moves
jorb wrote:"... Usually, a higher weight for some particular combat effect will serve to reduce its cooldown, increase its damage, or the like."
How is µ calculated, even? Is it random every cycle of an ability or something?
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Jacobian123
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Re: Questions about µ.
µ is based on how many points you put into a particular move, thus varying from 1 to 1.5. The more points you have in a skill, the more it will affect block weight, attack weight, and cooldown. So, for instance, quick dodge will remove 20% striking normally, but once you put in 3 points in that skill, it will remove 20%·1.3 of striking.
Hope this helps.
Hope this helps.
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qoonpooka
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Re: Questions about µ.
When you say 'put points in' does this mean 'add this card to your combat deck?'Jacobian123 wrote:µ is based on how many points you put into a particular move, thus varying from 1 to 1.5. The more points you have in a skill, the more it will affect block weight, attack weight, and cooldown. So, for instance, quick dodge will remove 20% striking normally, but once you put in 3 points in that skill, it will remove 20%·1.3 of striking.
Hope this helps.
And if so, how do I do that more than twice? I have a single ability that I can do 2 cards for, but that's it...
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Jacobian123
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Re: Questions about µ.
The more animals you kill, the more of that same move you can get. It's a frustrating system that has a lot of RNG-randomness, but it is possible to get 5/5 slots for one move.
Reference:

Reference:

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qoonpooka
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Re: Questions about µ.
OKay, so it is those cards then. Got it.
So µ, I guess. Sevenless' question is still interesting but at least I know I'm somewhere between 1.2 and 1.125 on the 2nd card. I'll split off my follow-up questions to another thread.
So µ, I guess. Sevenless' question is still interesting but at least I know I'm somewhere between 1.2 and 1.125 on the 2nd card. I'll split off my follow-up questions to another thread.
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Sevenless
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Re: Questions about µ.
I actually really enjoy move hunting.Jacobian123 wrote:The more animals you kill, the more of that same move you can get. It's a frustrating system that has a lot of RNG-randomness, but it is possible to get 5/5 slots for one move.
Reference:
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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tigerlrg245
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Re: [ANSWERED] Questions about µ.
mu ranging from 1 to 1.5 is still weird, since that would mean 6 cards right?
also my guess is that if you have a move that only has 3 points then it goes 1 -> 1.25 -> 1.5 rather than going 1->1.1 -> 1.2
At least this is the kind of thing that we don't really need to know, because there's not many possible variations, you'd use any card you get if you're
using anything less than 30 points anyway, and in full decks it's obvious to you what you'd want more of.
also my guess is that if you have a move that only has 3 points then it goes 1 -> 1.25 -> 1.5 rather than going 1->1.1 -> 1.2
At least this is the kind of thing that we don't really need to know, because there's not many possible variations, you'd use any card you get if you're
using anything less than 30 points anyway, and in full decks it's obvious to you what you'd want more of.