Off the top of my head it seems like Mirkwood Blocks, and therefore Mirkwood Offerings are finite resources - when all the old logs and stumps are gone, that's it for those curios.
Acre clay seems similarly finite, or does it regen and fill in these deep divots I see in clay fields?
Ore, but not stone, because stones can be had for free from mountain biomes.
Obviously the world is huge and I'm sure the existing resource will outlast the game, probably won't ever hit Peak Mirkwood, but I'm wondering what other resources out there cannot be replaced?
-
MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Non-Renewable Resources?
Yep, and the LP/XP ratio is horrible. They're good, but not worth it compared with all the other things to spend XP on (unless you're a part of a realm that will feed you XP from their pool).qoonpooka wrote:Off the top of my head it seems like Mirkwood Blocks, and therefore Mirkwood Offerings are finite resources - when all the old logs and stumps are gone, that's it for those curios.
It is, but if the design of Salem is anything to go by, they're so deep it's going to take a LOT of digging to completely empty them.Acre clay seems similarly finite, or does it regen and fill in these deep divots I see in clay fields?
Ore, while not infinite, hasn't been at risk of running out any world so far if I recall comments from jorb and loftar correctly.Ore, but not stone, because stones can be had for free from mountain biomes.
Also to note that most worlds get at least one expansion some point before ending. This one is only about 3 months old so far.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
-
Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Non-Renewable Resources?
Before mirkwoods got nerfed down to something reasonable, mirkwood would actually run out. We had similar issues for trees getting stripped (legacy) and rocks in some of the early hafen worlds.
Currently, the resource balance is well set. It won't be exhausted meaningfully before the end of the world (usually no more than 1.5 years after it was created).
Currently, the resource balance is well set. It won't be exhausted meaningfully before the end of the world (usually no more than 1.5 years after it was created).
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
-
blank
- Posts: 880
- Joined: Sun Jan 23, 2011 3:53 am
Re: Non-Renewable Resources?
i always though mirkwood logs re spawned? or atleast they would randomly appear near my base with out me putting them their? strange..