Environment boosts: Scattered across the environment there are now various kinds of buffs and debuffs that you can pick up -- by walking over them -- for temporary dis-/advantage.
Speed boost: You run faster for a spell, or until you stop.
Stamina boost: You replenish your stamina.
Trip Root: The root trips you over for a brief stun.
Hide Grass: You can dodge into the tall grass and become invisible for some time. You won't know yourself whether you are visible or not. Speed and movement increase your chances of becoming visible again. Attacking or the like breaks the invisibility.
The idea behind these implementations is to increase the amount of game involved in flight and pursuit.
Added "Raider's Cap", helmet.
Key Fixes
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You now move faster while moving downhill, and slower while moving uphill.
Drinking no longer interrupts running. It does, however, reduce your speed somewhat.
"Red-handed" now instantly becomes "Outlaw" if you are knocked out, allowing you to hearth home, and the like.
You may now combine curiosities. By holding a curiosity and right-clicking another one of the same kind, you may fuse them into one, more powerful curiosity. The new curiosity will increase in LP, but also somewhat in time, weight, and XP. EDIT: Ninja removed this due to crazy. Will think it over again.
Small Fixes
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Better light in cellars.
Buffed Druid's Helm armor values.
You may now plant Poppy caps in burrows, as suggested here.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
I must admit that for a second or two I felt like I was reading an April's Fools joke
After the initial bizarre feeling, though... I guess I kinda like it.
Will have to wait and see.
But thanks for these:
jorb wrote:
Hide Grass: You can dodge into the tall grass and become invisible for some time. You won't know yourself whether you are visible or not. Speed and movement increase your chances of becoming visible again. Attacking or the like breaks the invisibility.
You now move faster while moving downhill, and slower while moving uphill.
Drinking no longer interrupts running. It does, however, reduce your speed somewhat.
Better light in cellars.
Buffed Druid's Helm armor values.
You may now plant Poppy caps in burrows, as suggested here.
W16 ??? W15 Lame road-builder of Eyjafjallajökull W14 Proud defender of Kakariko Village W13 Sporadic member of Ravka W12 Occasional member of Lake Town W11 Inactive member of Yggdrasill W10 King of The Northern Kingdom W9The Revenant of Wulf's Retreat W8 Lawspeaker of New Thotoshire W7 Lawspeaker of Esteldín
so right now even vs animals the enduance one will be good... not bad and the hide in tall grass is great if I am worried about pvp... over all looks like a lovely update, keep it up
apoc254 wrote:Excellent update all around!... please tell me trip root works on animals too!
Sorry, animals are currently completely unaffected by all these things, even hiding.
when you say this, i assume you mean animals can't hide in the grass- or am i gonna find myself running into grass and still getting agroed by boars and bears?
The sum of my experience is comprised up of more skeletons on my own claim then alot of you guys have wood blocks invested in your wall. But even though these skeles show i am a bad player- i still strive to continue through this vile territory in the hopes that one day i will have an army big enough to find you and murder all you know
xoxo ~bamump
bamump2k9 wrote:when you say this, i assume you mean animals can't hide in the grass- or am i gonna find myself running into grass and still getting agroed by boars and bears?
Both.
"Object-oriented design is the roman numerals of computing." -- Rob Pike