Game Development: Runs Like Wind

Announcements about major changes in Haven & Hearth.
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FictionRyu
Posts: 1655
Joined: Wed Jun 01, 2011 5:12 am

Re: Game Development: Runs Like Wind

Post by FictionRyu »

DaniAngione wrote:I must admit that for a second or two I felt like I was reading an April's Fools joke :D

After the initial bizarre feeling, though... I guess I kinda like it.
Will have to wait and see.

But thanks for these:
jorb wrote:
  • Hide Grass: You can dodge into the tall grass and become invisible for some time. You won't know yourself whether you are visible or not. Speed and movement increase your chances of becoming visible again. Attacking or the like breaks the invisibility.
  • You now move faster while moving downhill, and slower while moving uphill.
  • Drinking no longer interrupts running. It does, however, redcue your speed somewhat.
  • Better light in cellars.
  • Buffed Druid's Helm armor values.
  • You may now plant Poppy caps in burrows, as suggested here.
:D
Was gonna make a broken up, individual quote-by-quote response, but then I saw this when I went to preview..I agree!

These new implementations are..odd..to say the least, but perhaps it's just because I'm not in to that "game".

But, it is about time that we got to use these burrows for something!
Scooby Doo taught us that the real monsters are humans.
ctopolon3
Posts: 488
Joined: Mon Nov 23, 2015 10:22 am

Re: Game Development: Runs Like Wind

Post by ctopolon3 »

cave dust not melds
TFK
Posts: 10
Joined: Tue Apr 02, 2013 3:36 am

Re: Game Development: Runs Like Wind

Post by TFK »

loftar wrote:Sorry, animals are currently completely unaffected by all these things, even hiding. (They can smell you, of course.)

When you say currently, it's a "We're working on implementing it" or "It can't be done. Period."?
Last edited by TFK on Wed Apr 26, 2017 11:46 pm, edited 2 times in total.
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bamump2k9
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Re: Game Development: Runs Like Wind

Post by bamump2k9 »

loftar wrote:
bamump2k9 wrote:when you say this, i assume you mean animals can't hide in the grass- or am i gonna find myself running into grass and still getting agroed by boars and bears?
Both.
oh...
so the grass IS USELESS TO ME! Though everything is is pretty cool.
The sum of my experience is comprised up of more skeletons on my own claim then alot of you guys have wood blocks invested in your wall. But even though these skeles show i am a bad player- i still strive to continue through this vile territory in the hopes that one day i will have an army big enough to find you and murder all you know
xoxo ~bamump
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Grog
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Location: Germany

Re: Game Development: Runs Like Wind

Post by Grog »

So grinding Lp is back? oO
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loftar
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Re: Game Development: Runs Like Wind

Post by loftar »

ctopolon3 wrote:cave dust not melds
Well, it kinda does already.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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ChildhoodObesity
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Re: Game Development: Runs Like Wind

Post by ChildhoodObesity »

SOUNDS LIT
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apoc254
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Joined: Sat Oct 10, 2015 4:23 am

Re: Game Development: Runs Like Wind

Post by apoc254 »

meld does not increase mental weight! WINNER!!!
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DDDsDD999
Posts: 5766
Joined: Fri Jul 02, 2010 12:31 am

Re: Game Development: Runs Like Wind

Post by DDDsDD999 »

jorb wrote:
  • Environment boosts: Scattered across the environment there are now various kinds of buffs and debuffs that you can pick up -- by walking over them -- for temporary dis-/advantage.
  • Speed boost: You run faster for a spell, or until you stop.
  • Stamina boost: You replenish your stamina.
  • Trip Root: The root trips you over for a brief stun.
  • Hide Grass: You can dodge into the tall grass and become invisible for some time. You won't know yourself whether you are visible or not. Speed and movement increase your chances of becoming visible again. Attacking or the like breaks the invisibility.
  • You now move faster while moving downhill, and slower while moving uphill.
  • Drinking no longer interrupts running. It does, however, reduce your speed somewhat.
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Senabus
Posts: 13
Joined: Sat Jul 21, 2012 10:49 pm

Re: Game Development: Runs Like Wind

Post by Senabus »

Nice try...
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