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ctopolon3
- Posts: 488
- Joined: Mon Nov 23, 2015 10:22 am
Re: Game Development: Runs Like Wind
meld = bots rules
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Game Development: Runs Like Wind
I'm guessing the intention was to make less used curios more attractive due to being spammable? Like lets say seashells? It would also allow low level players a bit more agency in production spamming to get their initial skills during the early lag times. But it speeds everything up equally barring some kind of modifier like "only found curios can benefit from this, not crafted". I know most endgame curios are crafted (but I'm not 100% sure).Grog wrote:The increase of weight is a joke on low weight curios (dragonflys and the such), and the increased study time is encouraging more alting around (which i don't think is your goal).
I'd need to see some endgame studies to confirm, but that might be a sensible limit to put on it so it doesn't just catapult factions further ahead. Would also give value to curios like bluebells, because factions could combine those in a similar way to how ant queens work.
Last edited by Sevenless on Thu Apr 27, 2017 12:15 am, edited 1 time in total.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
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Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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bamump2k9
- Posts: 294
- Joined: Fri Apr 06, 2012 9:44 pm
Re: Game Development: Runs Like Wind
why not just have the crafted curios be the ones that meld, why does it have to be every single one of them?
The sum of my experience is comprised up of more skeletons on my own claim then alot of you guys have wood blocks invested in your wall. But even though these skeles show i am a bad player- i still strive to continue through this vile territory in the hopes that one day i will have an army big enough to find you and murder all you know
xoxo ~bamump
xoxo ~bamump
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Redlaw
- Posts: 1638
- Joined: Sun Oct 02, 2011 10:58 pm
Re: Game Development: Runs Like Wind
I really do love the idea a lot, just want it resited a little. Makes some stats more worth it lol.
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Muffet
- Posts: 17
- Joined: Thu Feb 23, 2017 2:12 am
Re: Game Development: Runs Like Wind
Anything that is unique and require repetitive work makes botting good, Natural resources and fate curios being an old examplectopolon3 wrote:meld = bots rules
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sMartins
- Posts: 3440
- Joined: Wed Nov 11, 2015 10:21 pm
- Location: Italy
Re: Game Development: Runs Like Wind
Neat....I think this kind of stuff is what the game need now, gameplay features. Well done, combined with the push out thing will be lot of fun.
I suggest also to reconsider the WASD thing and maybe also a quick way (hotkey) to pick up forageable, etc...a easier feeling and more game style with controls could enhance the gameplay a lot and appeal more people.
Personally I don't mind that much about the WASD thing (still usefull in small places) but I'm sure a lot of people would appreciate that.
P.S. With the WASD thing plus an hotkey to peek up forageable people could even explore the world with a controller + some external software, just saying
I suggest also to reconsider the WASD thing and maybe also a quick way (hotkey) to pick up forageable, etc...a easier feeling and more game style with controls could enhance the gameplay a lot and appeal more people.
Personally I don't mind that much about the WASD thing (still usefull in small places) but I'm sure a lot of people would appreciate that.
P.S. With the WASD thing plus an hotkey to peek up forageable people could even explore the world with a controller + some external software, just saying
Last edited by sMartins on Thu Apr 27, 2017 12:22 am, edited 1 time in total.
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
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Thedrah
- Posts: 943
- Joined: Fri Apr 08, 2011 2:20 am
- Location: behind you
Re: Game Development: Runs Like Wind
from what i saw, melding added lp and exp with no diminishing or increasing. the time and weight increased by a % i think additively
i think the curios will shift to what is cheap to produce (or mass produce) and has good lp/exp ratio. if it stays as is
maybe some diminishing return on the lp/exp ratio
i think the curios will shift to what is cheap to produce (or mass produce) and has good lp/exp ratio. if it stays as is
maybe some diminishing return on the lp/exp ratio
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Game Development: Runs Like Wind
Exists in custom clients, I don't tend to use it though. I prefer harvesting from the minimap, makes things a lot more clickable.sMartins wrote:Neat....I think this kind of stuff is what the game need now, gameplay features. Well done, combined with the push out thing will be lot of fun.
I suggest also to reconsider the WASD thing and maybe also a quick way (hotkey) to pick up forageable, etc...a easier feeling and more game style with controls could enhance the gameplay a lot and appeal more people.
Personally I don't mind that much about the WASD thing (still usefull in small places) but I'm sure a lot of people would appreciate that.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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TheNater
- Posts: 44
- Joined: Mon Jan 24, 2011 12:10 am
Re: Game Development: Runs Like Wind
Server has been down for ~20 minutes now. Think they're rolling back the curio change?
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Game Development: Runs Like Wind
They have to roll it, or remake it. It's broken beyond reasonable use right now. Like, too overpowered to let it be tested.TheNater wrote:Server has been down for ~20 minutes now. Think they're rolling back the curio change?
Stuff happens.
Last edited by Sevenless on Thu Apr 27, 2017 12:20 am, edited 1 time in total.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system