Game Development: Runs Like Wind

Announcements about major changes in Haven & Hearth.
Muffet
Posts: 17
Joined: Thu Feb 23, 2017 2:12 am

Re: Game Development: Runs Like Wind

Post by Muffet »

jorb wrote:Ok, we're removing the curio melding mechanic to brood it over. We've reduced the effect, but otherwise you may keep whatever curios you managed to meld as a thank you for doing science.
Nooo... add a limit of 10 for now and would save the headache of stacking a fuckload of it at once
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CerberusXIII
Posts: 50
Joined: Mon Mar 28, 2011 3:07 pm
Location: Germany

Re: Game Development: Runs Like Wind

Post by CerberusXIII »

add at least a limit but dont remove it :( i liked it
I'm right because you aren't purple~ \{╹◡╹}/
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viznew
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Re: Game Development: Runs Like Wind

Post by viznew »

thay working on it may not be gone that long takes time to change things (prob)
ImageImage
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RedSkies
Posts: 105
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Re: Game Development: Runs Like Wind

Post by RedSkies »

Before:
Image
After:
Image

(10, 80q ivory figurines)

Just in case anyone was curious how hard they nerfed the gains.
jorb wrote:I hereby forbid you from using it.
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Kaios
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Joined: Fri Jul 30, 2010 2:14 am

Re: Game Development: Runs Like Wind

Post by Kaios »

springyb wrote:
Kaios wrote:I don't understand why you wouldn't just re-implement that wear system for curiosities instead
Because it wasn't optional and caused a lot of players to log in to find themselves at negative exp with garbage LP gains to show for it.

The melding thing should be fine it just needs a cap lol.
If they combined both it would be optional because you'd have to meld to add more cycles
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eliminator
Posts: 104
Joined: Fri Mar 25, 2011 8:42 pm

Re: Game Development: Runs Like Wind

Post by eliminator »

RedSkies wrote: (10, 80q ivory figurines)
Image
Here is mine (x11)

(I'd rather have them separated tbh)
Last edited by eliminator on Thu Apr 27, 2017 12:58 am, edited 2 times in total.
Muffet
Posts: 17
Joined: Thu Feb 23, 2017 2:12 am

Re: Game Development: Runs Like Wind

Post by Muffet »

To be honest, just reroll for before the patch, the melded curious is way worse than just studying them separatedly, it makes it look like a fuck you not a thank you
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apoc254
Posts: 214
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Re: Game Development: Runs Like Wind

Post by apoc254 »

The proper fix to this patch is to have icicle never respawn. ¦]
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CerberusXIII
Posts: 50
Joined: Mon Mar 28, 2011 3:07 pm
Location: Germany

Re: Game Development: Runs Like Wind

Post by CerberusXIII »

This patch is like a bad Christmas evening:
You open your present to find a super awesome science experiment kit, you're about to unbox it but suddenly your parents notice its for age 12+ and you're only 8 years old. So they take it away from you and tell you they have to think about it if its suitable for you... (at least they left you the gift wrapping!) So all you have left are those Christmas sweaters your aunt bought for you :(
Last edited by CerberusXIII on Thu Apr 27, 2017 1:10 am, edited 1 time in total.
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maze
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Re: Game Development: Runs Like Wind

Post by maze »

apoc254 wrote:The proper fix to this patch is to have icicle never respawn. ¦]
LOL!......
o god...
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