Game Development: Runs Like Wind

Announcements about major changes in Haven & Hearth.
Senabus
Posts: 13
Joined: Sat Jul 21, 2012 10:49 pm

Re: Game Development: Runs Like Wind

Post by Senabus »

Image

WHY?!
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Jacobian123
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Location: The Inn of Brodgar

Re: Game Development: Runs Like Wind

Post by Jacobian123 »

Senabus wrote:Image

WHY?!
It's probably shit lol.
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stickman
Posts: 660
Joined: Sat Nov 21, 2009 12:40 am

Re: Game Development: Runs Like Wind

Post by stickman »

seems to be a bug with drinking...

if you drink while moving it keeps drinking even once you hit full stamina and keeps you in the slow moving motion. u have to click agian to stop it.. but if you click really far away you will drink continuously and never stop drinking until you reach your desintation.
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ricky
Posts: 1475
Joined: Fri Apr 02, 2010 5:00 am

Re: Game Development: Runs Like Wind

Post by ricky »

Neat idea with the melding system. Definitely OP in it's current implementation.

Two suggestions:

1) use the gilding system for the melding system. i.e. curiosities have a chance to become halted. 3,4,5x curios should be rare. Use lore+will to modify meld %s

2) you can only combine curiosities of the same tier, which becomes quite expensive as you get to higher tiers, but not impossible
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Carnation
Posts: 43
Joined: Sat Apr 01, 2017 11:01 pm

Re: Game Development: Runs Like Wind

Post by Carnation »

Cool new helmet, great work guys thanks for the update and hard work!
Furandooru
Posts: 21
Joined: Fri Oct 02, 2015 10:50 pm

Re: Game Development: Runs Like Wind

Post by Furandooru »

Another Fix without changing anything from the update would be just to change the Icicles to (Meld all curosities in the study window) by X depending on icicles Q or something...
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loftar
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Re: Game Development: Runs Like Wind

Post by loftar »

stickman wrote:seems to be a bug with drinking...
Well, it's not really a bug. It's because while you're running, you're continuously consuming stamina, and can thus continue drinking indefinitely. I considered fixing it by making it so that drinking requires a certain amount of stamina to fill, but that would on the other hand mean it would be impossible to drink stamina back up to 100% even when standing still, the thought of which triggers me.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Kaios
Posts: 9268
Joined: Fri Jul 30, 2010 2:14 am

Re: Game Development: Runs Like Wind

Post by Kaios »

Then is it possible to make it so you consume .1L instead of .5L when you're only recovering 1% stamina?
qoonpooka
Posts: 400
Joined: Tue Jun 04, 2013 11:28 pm

Re: Game Development: Runs Like Wind

Post by qoonpooka »

The new run-over boosts are cool. I can definitely see the ways they will add to my constantly running terrified of all wildlife...

...but holy CRAP are they just EVERYWHERE. Maybe turn the frequence down just a touch?
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Sevenless
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Re: Game Development: Runs Like Wind

Post by Sevenless »

loftar wrote:
stickman wrote:seems to be a bug with drinking...
Well, it's not really a bug. It's because while you're running, you're continuously consuming stamina, and can thus continue drinking indefinitely. I considered fixing it by making it so that drinking requires a certain amount of stamina to fill, but that would on the other hand mean it would be impossible to drink stamina back up to 100% even when standing still, the thought of which triggers me.
Drinking action stops when the projected stamina after the next sip = 100% ignoring stamina use.

So when you hit 95%, game says "Ok, 95+5 = 100, time to stop". It would work for standing still and running. You'd end up on 99% for running, but I think everyone's ok with that.
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