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popfor
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Re: Game Development: Runs Like Wind
happy early 100th announcement post jorb

my avatar is stolen without permission

#badboysclub
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Vert
- Posts: 280
- Joined: Thu Nov 10, 2011 6:59 am
Re: Game Development: Runs Like Wind
Environment boosts should be more unexpected imo, so that they only appear in about 10 tiles distance.
Trip Roots could be made more dangerous, if they spawn in groups of 3-4 near each other, having 5-6 trip roots in each group.
Hide Grass could also be more interesting if it spawns as groups of 3-5 and are separated by about 15 tiles so you can get multiple invisibles in a row.
maybe make it possible to collect them with lift, making them very heavy or put them directly into inventory or vials, and give some sort of restrictions with a cooldown or not allow certain ammount of these buffs (1-3) in inventory, and make it possible to place them on the ground, or use it directly from inventory if possible
Trip Roots could be made more dangerous, if they spawn in groups of 3-4 near each other, having 5-6 trip roots in each group.
Hide Grass could also be more interesting if it spawns as groups of 3-5 and are separated by about 15 tiles so you can get multiple invisibles in a row.
maybe make it possible to collect them with lift, making them very heavy or put them directly into inventory or vials, and give some sort of restrictions with a cooldown or not allow certain ammount of these buffs (1-3) in inventory, and make it possible to place them on the ground, or use it directly from inventory if possible
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Thedrah
- Posts: 943
- Joined: Fri Apr 08, 2011 2:20 am
- Location: behind you
Re: Game Development: Runs Like Wind
what if perception affected the distance you can see them? and stealth affect the hidden in grass affect?
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Redlaw
- Posts: 1638
- Joined: Sun Oct 02, 2011 10:58 pm
Re: Game Development: Runs Like Wind
Its is the Str equal to the winged helm, so it does help in some way, I like though it is costly... but that is just fine if I ever use it.Senabus wrote:
WHY?!
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DeadlyPencil
- Posts: 924
- Joined: Sat Nov 21, 2009 12:17 am
Re: Game Development: Runs Like Wind
i dont like the boosts in their current form.
- the best boost is the grass one conceptually but i dont like how its implemented at the moment, u should make it semi permanent so people can hide in the grass and dont make it disappear, aslo make the patch way bigger
- speed boosts need to last like 50x longer and be way rarer. i should want to go out of my way to get the speed boost. at the moment this boost is horrible.
- the cloud thingies are also really odd, they looks so out of place...... they should be very rare and will recharge ur energy when under them, they also shouldn't disappear.
- the root things should move and chase u but lose agro really easily.
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Embers2
- Posts: 2
- Joined: Thu Feb 02, 2017 11:46 am
Re: Game Development: Runs Like Wind
Dont really like the update.
The random buffs on the map look kinda out of place, they are fine in something like stalker universe of radioactive chernobyl territory, but in haven they just dont really work (well for me). They also spawn too often and buffs are not really significant.
The red handed removal on knockout does seem like a good idea at first, but then you remember everyone makes vandal alts anyway, which makes the punishment for being red handed trivial. And you dont even lose the alt.
The drinking while running is a bit clunky, but i can get used to it. And really like the downhill/uphill speed change.
The random buffs on the map look kinda out of place, they are fine in something like stalker universe of radioactive chernobyl territory, but in haven they just dont really work (well for me). They also spawn too often and buffs are not really significant.
The red handed removal on knockout does seem like a good idea at first, but then you remember everyone makes vandal alts anyway, which makes the punishment for being red handed trivial. And you dont even lose the alt.
The drinking while running is a bit clunky, but i can get used to it. And really like the downhill/uphill speed change.
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zeeder3
- Posts: 69
- Joined: Sat Jul 04, 2015 6:29 am
Re: Game Development: Runs Like Wind
looks cool,
should make these buffs/de-buffs appear only during combat so they don't shit up the screen too much.
with that said i don't play right now so i don't know how frequent they are.
should make these buffs/de-buffs appear only during combat so they don't shit up the screen too much.
with that said i don't play right now so i don't know how frequent they are.
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Klopus
- Posts: 11
- Joined: Tue Mar 29, 2016 8:31 am
Re: Game Development: Runs Like Wind
The boosts are ugly. Remove them please. The terrain looks like a garbage dump. Ugly shit.
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brogamernz
- Posts: 10
- Joined: Tue Apr 25, 2017 2:53 am
Re: Game Development: Runs Like Wind
honestly cool update, being able to walk and drink sweet!! but all these powerups just make the game look cluttered. they everywhere.. and dont do f all in reality
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ZantetsukenX
- Posts: 125
- Joined: Fri Mar 18, 2011 3:02 am
Re: Game Development: Runs Like Wind
I also agree that they are sort of annoying to see on the minimap when I'm not going to interact with them much. I also agree with the idea that making them rarer but more powerful would be fun.Embers2 wrote:The random buffs on the map look kinda out of place, they are fine in something like stalker universe of radioactive chernobyl territory, but in haven they just dont really work (well for me). They also spawn too often and buffs are not really significant.
