Great plan, good luck mate! I can't wait.jorb wrote:Our immediate priority is a push -- no pun intended -- to finish the push-out mechanic. After that we have a couple of pieces of somewhat expensive tech we'd like to develop in object-controlled objects, and a fairly extensive revamp of the client rendering code for the purposes of some promising optimizations.Thedrah wrote:any possibility we could get a priority list or a road map for updates? no dates just what you want to work on
I'm continuously adding little stuff like herbs, animals, furniture, &c.
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Uriel
- Posts: 766
- Joined: Fri May 28, 2010 5:00 pm
Re: Game Development: Runs Like Wind
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Thedrah
- Posts: 943
- Joined: Fri Apr 08, 2011 2:20 am
- Location: behind you
Re: Game Development: Runs Like Wind
sounds good to me 
hoping for the best with the optimization
hoping for the best with the optimization
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Granger
- Posts: 9255
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Re: Game Development: Runs Like Wind
When touching the rendering code of the client, please add ways to scale the UI - high DPI displays are getting more and more common...
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Myrgard
- Posts: 296
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Re: Game Development: Runs Like Wind
The new 'power ups" are just littering the minimap - I hate them, you guys are too focused on the rather small number of players that center themselves on pvp, a few more upgrades like that and haven will look like League of Legends with crafting elements.
Sorry I missed the curio combine window, would be nice to use that on all the cat gold and petrified seashells.
Sorry I missed the curio combine window, would be nice to use that on all the cat gold and petrified seashells.
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ven
- Posts: 1120
- Joined: Tue Feb 09, 2016 12:17 am
Re: Game Development: Runs Like Wind
I logged on to see what was going on and those things were all over the map. They don't make much sense either. One would at least expect roots and tall grass to be biome specific. They should have a specific toggle like some other features do.
Venator
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Headchef
- Posts: 1099
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Re: Game Development: Runs Like Wind
This, even if it means that not being able to see the them will make me trip over the root and knocked out it still beats having entire landscape ruined..ven wrote:They should have a specific toggle like some other features do.
''You now move faster while moving downhill, and slower while moving uphill.''' is the best realistic part of this update.
I understand the interest in making flight & pursuit less ''stale'' but do not think this is the way to go either..
Maybe it is an idea on it's own to create a section in Critiques & Ideas where Jorb & Loftar can post subjects and the community can try to come up with different perspectives regarding this and then starting to develop towards something..
Of course it's not my game and they can experiment whatever but I just can't help but feel environment boosts could've been something else.. plenty of room to experiment however time is a precious thing too..
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nanoswimz
- Posts: 10
- Joined: Mon Jan 30, 2017 12:08 pm
Re: Game Development: Runs Like Wind
There is still no pvp after Another Touch of Fix update. Even if there is no permadeath anymore, no one leaves palisade.
Need quality update with remake of siege system, because nobody do it.
Need quality update with remake of siege system, because nobody do it.
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Sevenless
- Posts: 7704
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- Location: Canada
Re: Game Development: Runs Like Wind
Imo, and I was arguing for this in C&I, removing permadeath just lets us make more reasons to pvp. It doesn't fix pvp, it opens up the ability to fix it.nanoswimz wrote:There is still no pvp after Another Touch of Fix update. Even if there is no permadeath anymore, no one leaves palisade.
Need quality update with remake of siege system, because nobody do it.
More easy sieges isn't imo the solution though. Base permadeath is still in full effect.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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popfor
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Re: Game Development: Runs Like Wind
legacy siege mechanics with no permadeath is best match 10/10 fuck ur base all ur base are belong to us
theres no base permadeath u just loose ur loot
theres no base permadeath u just loose ur loot

my avatar is stolen without permission

#badboysclub
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infectedking
- Posts: 1472
- Joined: Sat Dec 08, 2012 4:59 am
Re: Game Development: Runs Like Wind
viewtopic.php?f=54&t=52355popfor wrote:theres no base permadeath u just loose ur loot
There is when certain people raid.
Any Questions about the game or anything, hit me up on skype: deadlytroll1 Or you can find me in the hedgehug realm chat on discord.dafels wrote:I like to be under Frosty's command.
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