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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Bee skeps
So I vaguely remember bee skep quality being introduced, and I've noticed some odd behaviour in my crops lately. Do bee skeps have a maximum number of tiles they can pollinate now?
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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qoonpooka
- Posts: 400
- Joined: Tue Jun 04, 2013 11:28 pm
Re: Bee skeps
The wiki text says they have 50 charges maximum, and regenerate 6 per hour... it quotes... ummm... you.
To me this suggests that if you are having more than six crops update per hour, on average, or more than 50 in one go, then it will fail to pollinate the overage.
To me this suggests that if you are having more than six crops update per hour, on average, or more than 50 in one go, then it will fail to pollinate the overage.
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Bee skeps
>.>qoonpooka wrote:The wiki text says they have 50 charges maximum, and regenerate 6 per hour... it quotes... ummm... you.
To me this suggests that if you are having more than six crops update per hour, on average, or more than 50 in one go, then it will fail to pollinate the overage.
<.<
I knew this seemed familiar.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system