Is it time to wreck it?

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nerdyaf
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Is it time to wreck it?

Post by nerdyaf »

I went on adventures in my newly built knarr late last night, By early morning i found myself and my comrades beached just on the shore. Firstly I have no idea how it happened as i tested the road and i landed in the water yet with the knarr and my shipmates i was just short. Now after having several guys try and help in the last 6 hours and not getting anywhere i am reaching out for any pointers and tips to getting the knarr free.

Or is i time to make a wrecking ball? :cry:

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Sevenless
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Re: Is it time to wreck it?

Post by Sevenless »

Roads do not have a 100% predictable landing point. Hitboxes influence it, as does the direction you approach the road. As to the boat, I can't think of any way to save it. I doubt you could build a road sign close enough to access without it turning.

Also probably worth throwing into bugs. Either knarr should reliably land in water or it shouldn't be allowed to use roads.
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nerdyaf
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Re: Is it time to wreck it?

Post by nerdyaf »

Ive heard of roads being built close enough before infact i have 3 guys here who have done it in the last month although this seems to be a particularly nasty case :C
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sMartins
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Re: Is it time to wreck it?

Post by sMartins »

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nerdyaf
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Re: Is it time to wreck it?

Post by nerdyaf »

@jorb make this please x_X
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Sevenless
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Re: Is it time to wreck it?

Post by Sevenless »

You can do it sure, but I did a bunch of testing with road endpoints and I couldn't find a way to make them predictable. Probably what happened is that your knarr landed with the hitbox slightly on the roadsign due to the angle so you got your position randomized.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
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The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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nerdyaf
Posts: 159
Joined: Fri Jan 28, 2011 3:30 pm
Location: Earth.

Re: Is it time to wreck it?

Post by nerdyaf »

Sevenless wrote:You can do it sure, but I did a bunch of testing with road endpoints and I couldn't find a way to make them predictable. Probably what happened is that your knarr landed with the hitbox slightly on the roadsign due to the angle so you got your position randomized.
So any tips on getting out of it?
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