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sMartins
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Re: Customizable Building Ideas: Basic Building Logic
Oh ... kids are so fun. Ok, you win. Happy?
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I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
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I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
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mdsanta
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Re: Customizable Building Ideas: Basic Building Logic
.... unless internall part of houses will fially become part of the same grid - there will be no windows.
Or they will be permanently closed.
Because as soon as you start that way - you will hae to do something that you can see outside and inside. and synch.
Or they will be permanently closed.
Because as soon as you start that way - you will hae to do something that you can see outside and inside. and synch.
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LadyGoo
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Re: Customizable Building Ideas: Basic Building Logic

I've been thinking about it a little and how the windows systems could work.
Roofs customization via trusses:


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LadyGoo
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Re: Customizable Building Ideas: Basic Building Logic
I've been thinking that at least the bottom level would be no different to the exterior level. It's just walls and the ground floor. Maybe the upper and lower floors should be the same as well.mdsanta wrote:.... unless internall part of houses will fially become part of the same grid - there will be no windows.
Or they will be permanently closed.
Because as soon as you start that way - you will hae to do something that you can see outside and inside. and synch.

It'd be sweet to see what is inside, yeah. But maybe only in the night time, due to physics.
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Headchef
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Re: Customizable Building Ideas: Basic Building Logic
Well thought out, +1 for freedom in building and good mechanic to support it 
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loftar
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Re: Customizable Building Ideas: Basic Building Logic
Just for the record, customizable buildings will probably have to wait until the object-controlled-object system upgrade, but that being said, customizable buildings is definitely one of the primary things we want to utilize that upgrade for, and that we haven't really formulated a system for yet, so I appreciate the discussion. I very much agree that making such buildings aesthetically viable is an important goal when formulating such a system, and I appreciated some of the points in the OP as things I might not have thought of if not pointed out.
If anything, I would vastly prefer a system that requires as little formal UI (like a blueprint designer UI) as possible, but if it's a necessary evil for a greater end result I may be open to it.
If anything, I would vastly prefer a system that requires as little formal UI (like a blueprint designer UI) as possible, but if it's a necessary evil for a greater end result I may be open to it.
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Fostik
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Re: Customizable Building Ideas: Basic Building Logic
This is really cool, i think it must be in game like haven, i think there is a time to rework it, house system wasnt changed since legacy.
But i cant even imagine how hard implement this in game.
1. What to do with door system (as you remember entering a house is a teleportation to another map)
2. Indoor mechanic need to be revamped (to the system of determination where indoor starts, and when outdoor starts)
3. Tons of bugs that will be come from 1. and 2. (for example, how to prevent opening a container through wall from outside?)
4. Other things of mechanic that invisible for players.
But i cant even imagine how hard implement this in game.
1. What to do with door system (as you remember entering a house is a teleportation to another map)
2. Indoor mechanic need to be revamped (to the system of determination where indoor starts, and when outdoor starts)
3. Tons of bugs that will be come from 1. and 2. (for example, how to prevent opening a container through wall from outside?)
4. Other things of mechanic that invisible for players.
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My experience of market building in W13
My experience of market building in W13
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sMartins
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Re: Customizable Building Ideas: Basic Building Logic
Just to understand, I know that the object-controlled-object system is required, cause you mentioned many times.... but is this system something related to the "height" dimension? ... I mean, would be possible right now to build, for example, a fence floating over the ground ... or this is exactly what the object-controlled-object system is about?loftar wrote:Just for the record, customizable buildings will probably have to wait until the object-controlled-object system upgrade, but that being said, customizable buildings is definitely one of the primary things we want to utilize that upgrade for, and that we haven't really formulated a system for yet, so I appreciate the discussion. I very much agree that making such buildings aesthetically viable is an important goal when formulating such a system, and I appreciated some of the points in the OP as things I might not have thought of if not pointed out.
If anything, I would vastly prefer a system that requires as little formal UI (like a blueprint designer UI) as possible, but if it's a necessary evil for a greater end result I may be open to it.
Make friends with the other crabs or try to escape the bucket.
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I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
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I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
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LadyGoo
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Re: Customizable Building Ideas: Basic Building Logic
Thanks for the appreciation. I am planning to keep updating the topic with the new ideas as well.loftar wrote: I appreciated some of the points in the OP as things I might not have thought of if not pointed out.
That would be amazing. I already imagine people selling their blueprints at the markets and working as architects in hafenIf anything, I would vastly prefer a system that requires as little formal UI (like a blueprint designer UI) as possible
TBH, the blueprints system you've noticed is a great solution. Especially if you could customize stuff on the forum, then craft the blueprint in-game.but if it's a necessary evil for a greater end result I may be open to it.
Blueprints could resolve the issue. Just do not use the houses as walls1. What to do with door system (as you remember entering a house is a teleportation to another map)
2. Indoor mechanic need to be revamped (to the system of determination where indoor starts, and when outdoor starts)
3. Tons of bugs that will be come from 1. and 2. (for example, how to prevent opening a container through wall from outside?)
4. Other things of mechanic that invisible for players.
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sMartins
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Re: Customizable Building Ideas: Basic Building Logic
Here how the Xsyon system works: https://www.youtube.com/watch?v=GEzNr4crZzY
Basically it lets you build everywhere, at any height also, a ghost image or blueprint, then you have to finalize it adding the materials .... of course stuff floating around,etc .... so not supported, it doesn't let you finalize them.
Basically it lets you build everywhere, at any height also, a ghost image or blueprint, then you have to finalize it adding the materials .... of course stuff floating around,etc .... so not supported, it doesn't let you finalize them.
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I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
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