has been tested i have 300 ua and 1k mc i fight someone who has 1k ua and 300 mc my opp knocks does barley anything to them bc they have high uaDDDsDD999 wrote:No. Everything in your post is wrong. Test things before you say stuff.blank wrote:WRONG.. try having shit ton of mc and no ua and go toe to toe with a person with a shit ton of ua and no mc, try using Oppt klnocks on them regardless if you have more mc than their ua or anything Oppt knocks will be shit.. As read in description attack weight is determined by delta UA for oppt knocks. thats why you see the little fist for attack weight.
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blank
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Re: Detailed questions about combat
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Ozzy123
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Re: Detailed questions about combat
I just checked it again even tho I was sure that you're wrong but whateverblank wrote:has been tested i have 300 ua and 1k mc i fight someone who has 1k ua and 300 mc my opp knocks does barley anything to them bc they have high uaDDDsDD999 wrote:No. Everything in your post is wrong. Test things before you say stuff.blank wrote:WRONG.. try having shit ton of mc and no ua and go toe to toe with a person with a shit ton of ua and no mc, try using Oppt klnocks on them regardless if you have more mc than their ua or anything Oppt knocks will be shit.. As read in description attack weight is determined by delta UA for oppt knocks. thats why you see the little fist for attack weight.
oppknocked my main char at 38red to 62red
oppknocked my alt at 38red to 62red
my main has 4x higher ua than my alt
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
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NOOBY93
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Re: Detailed questions about combat
Why the fuck are you posting in HDI if you don't know what you're talking about?blank wrote:has been tested i have 300 ua and 1k mc i fight someone who has 1k ua and 300 mc my opp knocks does barley anything to them bc they have high uaDDDsDD999 wrote:No. Everything in your post is wrong. Test things before you say stuff.blank wrote:WRONG.. try having shit ton of mc and no ua and go toe to toe with a person with a shit ton of ua and no mc, try using Oppt klnocks on them regardless if you have more mc than their ua or anything Oppt knocks will be shit.. As read in description attack weight is determined by delta UA for oppt knocks. thats why you see the little fist for attack weight.
Ozzy and DDDs are right, oppknocks is a flat percentage increase of current highest opening, nothing to do with UA.
Jalpha wrote:I believe in my interpretation of things.
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MagicManICT
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Re: Detailed questions about combat
Most of us get it wrong sometimes, but nooby is right. Don't go pushing a wrong fact. Just accept a correction... unless you have some definitive proof you're right. Maybe it's supposed to be the way you're suggesting, but it hasn't been changed since the combat was updated to this.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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blank
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Re: Detailed questions about combat
MagicManICT wrote:Most of us get it wrong sometimes, but nooby is right. Don't go pushing a wrong fact. Just accept a correction... unless you have some definitive proof you're right. Maybe it's supposed to be the way you're suggesting, but it hasn't been changed since the combat was updated to this.
then why does it say its determined by UA? (the fist) if it doesnt?
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Gensokyo
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Re: Detailed questions about combat
You mean like this one does as well?blank wrote:MagicManICT wrote:Most of us get it wrong sometimes, but nooby is right. Don't go pushing a wrong fact. Just accept a correction... unless you have some definitive proof you're right. Maybe it's supposed to be the way you're suggesting, but it hasn't been changed since the combat was updated to this.
then why does it say its determined by UA? (the fist) if it doesnt?

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NOOBY93
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Re: Detailed questions about combat
sometimes I think jorb and loftar don't really understand their own combat systemblank wrote:MagicManICT wrote:Most of us get it wrong sometimes, but nooby is right. Don't go pushing a wrong fact. Just accept a correction... unless you have some definitive proof you're right. Maybe it's supposed to be the way you're suggesting, but it hasn't been changed since the combat was updated to this.
then why does it say its determined by UA? (the fist) if it doesnt?
Jalpha wrote:I believe in my interpretation of things.
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blank
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Re: Detailed questions about combat
NOOBY93 wrote:sometimes I think jorb and loftar don't really understand their own combat systemblank wrote:MagicManICT wrote:Most of us get it wrong sometimes, but nooby is right. Don't go pushing a wrong fact. Just accept a correction... unless you have some definitive proof you're right. Maybe it's supposed to be the way you're suggesting, but it hasn't been changed since the combat was updated to this.
then why does it say its determined by UA? (the fist) if it doesnt?
ahh okay that makes sense then the watch as it moves shouldn't have the fist thing as well im guessing.
okay guys i apologize for the wrong info i was just under the impression since its been that way for so long that it had to of been determined by oppt knocks or jorb and loftar would of changed it.
plus anytime ive used it it barley put opening on. im being told its better to use oppt knocks after they already have around 35% 40% opening for it to work the best.
i appreciate you guys giving me the correct information
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MagicManICT
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Re: Detailed questions about combat
I've been wondering if it's an error in the code (it actually should be UA) or just some sort of oversight in the tooltip design/information. I know it got asked about in Bugs, or maybe elsewhere here, and don't recall a specific response from jorb on which is supposed to be.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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blank
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Re: Detailed questions about combat
yeah i asked him recently about the situation on if you have mc and ua points in ability, but you, lets say use a mc maneuver and have only attacks that use a weapon. do the points you have in your UA help out at all in any way? if it were to help out in def against someone else that uses ua attacks on you or anything? Or does it just determine how much opening you put on your opponent dependng on their UA/Mc?MagicManICT wrote:I've been wondering if it's an error in the code (it actually should be UA) or just some sort of oversight in the tooltip design/information. I know it got asked about in Bugs, or maybe elsewhere here, and don't recall a specific response from jorb on which is supposed to be.
let me know if i made any sense maybe i can elaberate a little more.