Fighting

Ask, answer and discuss any and all topics about the hows, whys, wheres and whens of playing Haven & Hearth.
arcolithe
Posts: 126
Joined: Wed Nov 15, 2017 4:48 am

Re: Fighting

Post by arcolithe »

Adder1234 wrote:Honestly I feel like the character creation area should have some sort of fighting tutorial. Have it as like a "proving" area before the wizard area where you fight an AI hearthling, only the fight is super slow, impossible to lose and basically teaches the new player the basics of the combat system. Just teaching them about openings and how to use them.

Edit: Also it might be an idea to give them some extra moves for the fight to teach them about initiative points.
agreed, tutorial could use some work. But I feel like this game has a learning curve similar (but nowhere near) EVE's learning curve.
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hazzor
Posts: 2245
Joined: Sat Sep 17, 2011 11:00 am

Re: Fighting

Post by hazzor »

arcolithe wrote: agreed, tutorial could use some work. But I feel like this game has a learning curve similar (but nowhere near) EVE's learning curve.
and EVE has an extensive tutorial system and in game help function.
Oh boy, here I go cheesemaking again...
SteveBuilt
Posts: 5
Joined: Sun Dec 17, 2017 7:43 pm

Re: Fighting

Post by SteveBuilt »

Okay I'm confused about this:

So punch uses unarmed, duh, and chop or something uses melee, but do you just not draw a weapon or something? Obviously I can't punch with an axe, but does having an axe make me better at punching? do I draw the weapons somehow to increase my fucking things up factor or do I have to murder more foxes than there are in the world to learn real combat abilities first?
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MagicManICT
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Joined: Tue Aug 17, 2010 1:47 am

Re: Fighting

Post by MagicManICT »

You don't automatically equip weapons. You need to manually do so.

Weapon damage is only figured into attacks that actually say they use weapon damage on the card, typically Melee Combat cards: Chop, Cleave, etc. To get these, you can get some from ants to start, bats next, and then foxes and badgers. It's somewhat random, and each animal only has so many different cards you can collect from it.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
SteveBuilt
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Joined: Sun Dec 17, 2017 7:43 pm

Re: Fighting

Post by SteveBuilt »

I heard you have to have an initiative builder first before ants will give chop...
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MagicManICT
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Joined: Tue Aug 17, 2010 1:47 am

Re: Fighting

Post by MagicManICT »

No, you don't. My experience is you get chop or another IP user before you get something that will give IP.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
SteveBuilt
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Joined: Sun Dec 17, 2017 7:43 pm

Re: Fighting

Post by SteveBuilt »

But how do I use it without IP builders?
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MagicManICT
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Re: Fighting

Post by MagicManICT »

You won't be able to until you do get something that can generate IP. Just keep searching for new combat actions.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
SteveBuilt
Posts: 5
Joined: Sun Dec 17, 2017 7:43 pm

Re: Fighting

Post by SteveBuilt »

So I should just savagely beat up ants till they drop Watch its moves and Chop?
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AntiBlitz
Posts: 638
Joined: Sun Sep 25, 2011 11:43 am

Re: Fighting

Post by AntiBlitz »

ants are really painful, they hit through armor, so they can cause quite a bit of damage. Moreso if you only have 100hp. I started with foxes when i began playing, then did badgers.

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