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2d0x
- Posts: 782
- Joined: Wed Dec 21, 2016 4:09 am
- Location: Russia
Crossing (cable ferry)
Well, there are no bridges in the game. But you can make a cable ferry (a la well). Two pillars, a winch, ropes and a boat or raft.
Excuse me, I don't speak English.
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Headchef
- Posts: 1099
- Joined: Tue Jun 14, 2016 11:27 pm
Re: Crossing (cable ferry)
Think there should be something like this, incentive to make it won't be high because why would you when crossroads are a thing, but that's exactly why it should be there for those with a more realistic landscape in mind than little signposts teleporting you around.
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viznew
- Posts: 1171
- Joined: Thu Jul 07, 2016 1:34 am
- Location: siletzia
Re: Crossing (cable ferry)
i love the idea cable are sunk in water so boats can pass, mabye even locked with key, only decays throu use or something, but does kinda seem like a convience thing right now outside of wagon travel crossing rivers pretty easy


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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Crossing (cable ferry)
Just use a road?
More things like this could be fun, but I think it can wait until object controlled objects are a thing.
More things like this could be fun, but I think it can wait until object controlled objects are a thing.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose