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Resture
- Posts: 276
- Joined: Sat May 01, 2010 7:41 am
- Location: Forest
Remove Trail/Sign Posts
can I remove Wooden Roadsigns on my claim that dont belong to me?
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Remove Trail/Sign Posts
Enable criminal acts (you need vandalism), then destroy it.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Resture
- Posts: 276
- Joined: Sat May 01, 2010 7:41 am
- Location: Forest
Re: Remove Trail/Sign Posts
Thanks man for the reply.Granger wrote:Enable criminal acts (you need vandalism), then destroy it.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Remove Trail/Sign Posts
Just note that you will likely get visitors come a knockin' if you do so. If you need vandalism to destroy the markers, then the posts are still on an active claim.
A good suggestion is to make sure the roads aren't used, and if they are, offer to move them around where you plan on settling. The best suggestion is to not settle on top of road markers.
A good suggestion is to make sure the roads aren't used, and if they are, offer to move them around where you plan on settling. The best suggestion is to not settle on top of road markers.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Resture
- Posts: 276
- Joined: Sat May 01, 2010 7:41 am
- Location: Forest
Re: Remove Trail/Sign Posts
I guess I don't need to flatten that spot I paved with basalt. I just wanted everything to be flat in claim.MagicManICT wrote:Just note that you will likely get visitors come a knockin' if you do so. If you need vandalism to destroy the markers, then the posts are still on an active claim.
A good suggestion is to make sure the roads aren't used, and if they are, offer to move them around where you plan on settling. The best suggestion is to not settle on top of road markers.

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Zesto
- Posts: 96
- Joined: Mon Oct 19, 2015 1:03 am
Re: Remove Trail/Sign Posts
I suggest you build a palicade as fast as possible exspecially if you stream a few days ago some korean got stream sniped by some NK people so stay woke
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Remove Trail/Sign Posts
I can almost guarantee they weren't NK, but there is a possibility they were. That's a part of the game, though... players are anonymous so there's no way to be sure who is who unless you can track criminal scents down to where they originate from, and even then that's no guarantee of character X belonging to player Y. Names aren't globally unique like in most other MMOs; they're unique to the account only. Add to that you can set a display name to obfuscate things further. (Display names also help friends by knowing you're still the same person even though this might be your tenth character with a different name.)Zesto wrote:I suggest you build a palicade as fast as possible exspecially if you stream a few days ago some korean got stream sniped by some NK people so stay woke
But yeah, stream sniping has been an issue. Someone always looking to be Internet Famous and get their 15s of fame... cause you know, it's the Internet.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Resture
- Posts: 276
- Joined: Sat May 01, 2010 7:41 am
- Location: Forest
Re: Remove Trail/Sign Posts
Thanks man.iamahh wrote:that looks nice
Yeah I need to start on that.Zesto wrote:I suggest you build a palicade as fast as possible exspecially if you stream a few days ago some korean got stream sniped by some NK people so stay woke
If I get killed atleast I will have a cool Haven & Hearth clip for my twitch.MagicManICT wrote:But yeah, stream sniping has been an issue. Someone always looking to be Internet Famous and get their 15s of fame... cause you know, it's the Internet.