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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Fighting Quail
Not super keen on adding defenses against all kinds of buffs. Rebooting to significantly reduce the decay timer on opportunity knocks instead.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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synaris
- Posts: 1255
- Joined: Sun Jul 06, 2014 12:58 am
Re: Game Development: Fighting Quail
it really needs another nerf? wasnt that 350 personal cooldown good enough? damn.
Newbie and noob do not mean the same thing.
Neither do figuratively and literally.
Neither do figuratively and literally.
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D0fuz15
- Posts: 150
- Joined: Thu Apr 11, 2013 1:41 am
- Location: Chile
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Fighting Quail
Good idea. If only I had thought of it.D0fuz15 wrote:Or make the opening of opk reduce faster
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Zephron
- Posts: 9
- Joined: Sat Jun 26, 2010 6:52 pm
Re: Game Development: Fighting Quail
Opp knocks consumes feigned dodge but doesn't prevent the opening being created.
I get it that opp knock is not an attack, but in that case it shouldn't consume the feigned dodge.
I get it that opp knock is not an attack, but in that case it shouldn't consume the feigned dodge.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Fighting Quail
Correct; that feigned dodge "completely blocks" an attack means that it is as if there were no openings against that attack.Zephron wrote:Opp knocks consumes feigned dodge but doesn't prevent the opening being created.
It is technically an attack, which is why feigned dodge is consumed by it. Perhaps feigned dodge should only affect attacks that take damage, or something.Zephron wrote:I get it that opp knock is not an attack, but in that case it shouldn't consume the feigned dodge.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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reaperbird
- Posts: 2
- Joined: Fri Feb 02, 2018 9:40 pm
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roboboy33
- Posts: 94
- Joined: Sun Jul 03, 2011 2:41 am
Re: Game Development: Fighting Quail
Why is Raven's Bite the only melee attack that gets used by dizzy? Sting should get the dizzy multiplier as well.
what the fuck say
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Fighting Quail
Rebooting to
- Fix bugs with costs of think & take aim.
- Make it so that the opportunity knocks opening reduces while moving.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Aceb
- Posts: 1831
- Joined: Wed Jun 16, 2010 2:34 pm
Re: Game Development: Fighting Quail
Not sure if that's a bug or I do something wrong, but sometimes putting an move on deck, still gives 0/1 instead of 1/1 and when combat is initiated, the move card is not there (despite it even being saved as 0/0?).
It's on default, I'm unsure but it's not always happen?
@edit
It happens when moving a move from one slot to another, then removing the previous one (Because it copies instead of relocating?) and that sets it to 0, despite being in another slot.
It's on default, I'm unsure but it's not always happen?
@edit
It happens when moving a move from one slot to another, then removing the previous one (Because it copies instead of relocating?) and that sets it to 0, despite being in another slot.
Last edited by Aceb on Thu Mar 08, 2018 2:07 am, edited 1 time in total.
