New Implementations
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- Added Falling Stars. Every once in a while a star will be knocked loose from the firmament of the Hearth, and begin hurtling towards it. Hearthlings are informed of falling stars by an event notification. While a star is falling, and if it is night time, you may use a new Hearth Magic, "Star Gaze" to get a tracking indicator, pointing, with some randomness, at a likely crash site for the star.
- A falling star will be glowing red hot for some time after impact, during which time it can't be touched. Once it has cooled off, however, you may harvest a new mineral "Meteorite" from it. Metorite is an ore.
- Falling stars are gentle creatures, and avoid landing on claims.
- Added three distinct cave fishes. Will add more.
- Added a skeleton for Beavers.
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- Stats are no longer relevant for maneuvers, and the effects of maneuvers are always constant. This reverses a controversial change to maneuvers that we had made here.
- Added a Purchase History sub-page to the "Account" page on the website. You can now view your entire purchase history there, if you have one.
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- Truffle spawn values no longer accidentally left in debug mode, and are now set to some sort of sane value.
- Fixed a typo in the Ancient Windthrow event text.
As always, if you liked what we did here: Support the patch.
Today's Patch Item, for the fair price of $10, is the "Sun Visor".
All Gold subscribers have been awarded the Sun Visor, free of charge.Store Description wrote:$10 Don't be a beach bum this season, and instead bring this sense of timeless style to the sun and surf!
In the Pipe
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- The main dev focus is the client rendering rewrite, and patches will be small until that has been completed.
- Time to... like us on Facebook?







