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neeco
- Posts: 346
- Joined: Mon Aug 20, 2018 3:31 am
- Location: Bat soup store
Re: Game Development: Wish upon a Star
A pic of me and the meteor:


W9: Hermit
W10: LS of EoCity
W11: God King Emperor of the East [Retired]
W12: Wouldn't you like to know
W10: LS of EoCity
W11: God King Emperor of the East [Retired]
W12: Wouldn't you like to know
jorb wrote:The running server is the test server.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Wish upon a Star
It should perhaps be said that chipping meteorite works like mining in that the goodness of the ore is determined by character skills and all, so for best yields, you'll want to chip it with the relevant mining skills.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: Game Development: Wish upon a Star
So it's like rock crystals where it's uncapped? And it'd just be sqrt(masonry*pick quality) or something else?loftar wrote:It should perhaps be said that chipping meteorite works like mining in that the goodness of the ore is determined by character skills and all, so for best yields, you'll want to chip it with the relevant mining skills.





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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Wish upon a Star
No, the quality is determined by other means. I'm not sure if I should reveal them. But whatever it is, it is softcapped by the pickaxe you use.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Ants
- Posts: 1842
- Joined: Sun May 04, 2014 9:55 pm
- Location: inside your head
Re: Game Development: Wish upon a Star
The third kind of cave fish is called the cave sculpin.
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❤Haven's most kawaii retarded ethot karen❤


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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Game Development: Wish upon a Star
That looks like the fish from Mario.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Wish upon a Star
One of these days Nintendo is going to walk in here with their lawyers and burn this game to the ground
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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kitsune121x
- Posts: 262
- Joined: Thu Jul 18, 2013 8:49 am
- Location: in the bloody ass crack of nowhere
Re: Game Development: Wish upon a Star
how frequently are we going to get meteorite impacts?
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Jalpha
- Under curfew
- Posts: 1841
- Joined: Thu Aug 22, 2013 12:16 pm
Re: Game Development: Wish upon a Star
Is this where the mining fish meme came from?vatas wrote:Fun fact: apparently, at one point during Legacy, you could fish in caves (gaining regular fish) but it was patched out and someone jokingly made a post about them and their cave-dwelling friends being forced to move out or "mutate." These days you could survive as complete cave-dweller, especially with Cave Hermit Credo or if allowed to trade for firewood from surface and not just rely on towercaps. However aside from Roleplay, there's little reason to do it. Not that there really needs to be.
Laying flat.
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KitsuneG
- Posts: 407
- Joined: Sat Mar 20, 2010 10:02 pm
- Location: Russia
Re: Game Development: Wish upon a Star
http://ringofbrodgar.com/wiki/Falling_Star
Created page, if somebody have additional information post here.
Information wanted:
1 amount of meteorite mined
2 quality ideas
3 smelting %
4 metal name and uses
5 wound
Created page, if somebody have additional information post here.
Information wanted:
1 amount of meteorite mined
2 quality ideas
3 smelting %
4 metal name and uses
5 wound
Wiki editor.
