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Ants
- Posts: 1842
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- Location: inside your head
Tree farm setups
Do you have any ideas to make a nice looking and efficient tree farm? I'm thinking maybe making rows of trees separated by 3 or 4 paved tiles might look good..
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maze
- Posts: 2819
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- Location: Canada
Re: Tree farm setups
does not matter anymore. they can grow super close together now.
just make super dense rows.
just make super dense rows.
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Ants
- Posts: 1842
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Re: Tree farm setups
They can grow close together, but if the rows are too dense you might not be able to pass between them and it would look ugly.maze wrote:does not matter anymore. they can grow super close together now.
just make super dense rows.
❤Haven's most kawaii retarded ethot karen❤


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pawnchito
- Posts: 1120
- Joined: Sat Apr 07, 2018 11:52 pm
Re: Tree farm setups
Yeah making a functioning tree farm is sort of difficult, some trees are for chopping down and others need to be picked for the various goodies. Inside my palisades I've started making a set up so my character can run by and pick stuff that looks similar to the diagram below. I separate 1 tree per grid unit so its easy to pick the stuff while still maximizing space.
- = palisade
o = tree
| = palisade
-----------
|ooooooo
|o
|ooooooo
|ooooooo
|o
|ooooooo
------------
- = palisade
o = tree
| = palisade
-----------
|ooooooo
|o
|ooooooo
|ooooooo
|o
|ooooooo
------------
Last edited by pawnchito on Thu Aug 23, 2018 3:45 pm, edited 1 time in total.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Tree farm setups
Might put one tile between trees in a row and a couple tile wide path between rows... just depends on how much room you want to take and how annoyed you get at clicking on the wrong thing. It also gives you room to get between trees and move carts and such around to move logs, remove stumps, etc.
For my tastes, some of the trees just overlap enough I find it bothersome. My system is just slow enough that sometimes the mouse is a bit unresponsive when playing. YMMV of course. Then again, I'm not sure how much of this is Haven, and how much this six year old computer is starting to go out.
For my tastes, some of the trees just overlap enough I find it bothersome. My system is just slow enough that sometimes the mouse is a bit unresponsive when playing. YMMV of course. Then again, I'm not sure how much of this is Haven, and how much this six year old computer is starting to go out.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Tree farm setups
Some trees (Oaks iirc) need more space than others and thus can't be planted centered on adjacent tiles.
At least not in case you want to have them in a row and replant individual ones while keeping others to continue picking produce from these.
At least not in case you want to have them in a row and replant individual ones while keeping others to continue picking produce from these.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Reyajh
- Posts: 271
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Re: Tree farm setups
If you want them for farming purposes I'd suggest 2 to 3 tiles separation. I don't think 4 is necessary. Mostly this is just for ease of movement and access. When they are right next to each other or against a palisade, when rooting, occasionally some of the blocks become stuck in either difficult, or impossible to get places. Especially against pali's. Especially annoying when on a horse.
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kitsune121x
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Re: Tree farm setups
Paving tiles around a tree will kill the tree every tree ever grown but one fir tree has died surrounded in pave tiles
I was planning to use every type of stone in Brick and Metal to make a pattern and each of them would have a different tree in the center all the trees stop growing but one fir tree
most of the trees stop growing around 30 to 40%
I was planning to use every type of stone in Brick and Metal to make a pattern and each of them would have a different tree in the center all the trees stop growing but one fir tree
most of the trees stop growing around 30 to 40%
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neeco
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Re: Tree farm setups
Anecdotal evidence at best. Perhaps you're missing skills or had bad luck on one run. Paving around or near the tree doesn't make any difference.kitsune121x wrote:Paving tiles around a tree will kill the tree every tree ever grown but one fir tree has died surrounded in pave tiles
I was planning to use every type of stone in Brick and Metal to make a pattern and each of them would have a different tree in the center all the trees stop growing but one fir tree
most of the trees stop growing around 30 to 40%
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Lyrroth
- Posts: 428
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Re: Tree farm setups
Average 2 out of 8 trees stunt.
I plant them depending on my mood / efficiency / terraforming (chose one).
For efficient just XXXXXX
Terraforming X-X
Mood X--X or X----X (2 to 4 spaces between) so the ground terraformed before doesn't go back.
As far as I recall, a tree terraforms / holds up to 2 squares in + direction?
I plant them depending on my mood / efficiency / terraforming (chose one).
For efficient just XXXXXX
Terraforming X-X
Mood X--X or X----X (2 to 4 spaces between) so the ground terraformed before doesn't go back.
As far as I recall, a tree terraforms / holds up to 2 squares in + direction?