Game Development: Wish upon a Star

Announcements about major changes in Haven & Hearth.
User avatar
MagicManICT
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Re: Game Development: Wish upon a Star

Post by MagicManICT »

Reyajh wrote:
iamahh wrote:would be cool if meteor did some terraforming and fell trees in a radius
Even moreso if it collapsed any caves a level or so deep... Ahh, but for the sake of the care-gerbils, (Not really tho) I digress...
+1.
Would be interesting to see what kind of seismic activity would be required to collapse a mine or cave. Anyone ever notice how all the biggest caves are in tectonically stable regions, yet so many of the world's mines are in highly active regions?
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
User avatar
LostJustice
Posts: 691
Joined: Sun Mar 25, 2012 3:57 am

Re: Game Development: Wish upon a Star

Post by LostJustice »

loftar wrote:
loftar wrote:That being said, I'll be testing it again on the real server, just to be sure.
I'm sure getting metal from them, at least. Just to be sure, you did mine the meteorite with characters that have all the mining skills, right?
My character was one of the characters used. If you want to take a look at what it has to test it.
Image
User avatar
Ardennesss
Posts: 1171
Joined: Sun Oct 06, 2013 4:22 pm

Re: Game Development: Wish upon a Star

Post by Ardennesss »

Mine as well, Miner Credo/Blacksmith Credo/Quarryman. Ore was "well-mined" and smelted into gneiss with 9 coal.
User avatar
loftar
Posts: 9096
Joined: Fri Apr 03, 2009 7:05 am
Location: Your character database

Re: Game Development: Wish upon a Star

Post by loftar »

ChildhoodObesity wrote:yea mining skills, credos, they even used the mining song hearth magic, it was all thought out my maN!!
Well, I guess you really were just unlucky, then. Again, it's not like that outcome was completely impossible; there are quite a few percents of likelihood. I just really wasn't expecting it.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
Myrgard
Posts: 296
Joined: Thu May 16, 2013 5:26 pm

Re: Game Development: Wish upon a Star

Post by Myrgard »

Have you considered that the over all yield might be just a tad low? At this point I'm assuming well get at most 1 meteor a week, 50 ore is enough to decorate even a faction capital if we take into account sketchbook pages. But with smelting in the work anyone other than large factions will never even see any of it, and even they will find it hard to get anything.

I'm not sure what your intentions are in regards to meteorite ore. Super high q for anvils/cauldron? Witcher style super sharp blades? ..if so than fine, but if you intended something even a bit more common you might consider either bigger meteors or more of them.
User avatar
Dakkan
Posts: 666
Joined: Thu Dec 12, 2013 2:58 am

Re: Game Development: Wish upon a Star

Post by Dakkan »

loftar wrote:
ChildhoodObesity wrote:yea mining skills, credos, they even used the mining song hearth magic, it was all thought out my maN!!
Well, I guess you really were just unlucky, then. Again, it's not like that outcome was completely impossible; there are quite a few percents of likelihood. I just really wasn't expecting it.
Hi
User avatar
Jalpha
Under curfew
Posts: 1841
Joined: Thu Aug 22, 2013 12:16 pm

Re: Game Development: Wish upon a Star

Post by Jalpha »

I'm not sure why people feel there is some need for hermitages to be able to compete with the factions.

We have two different games in HnN. The solo hermit and the faction townsman. You can choose to play either or both.

It's also highly likely meteors were implemented in a fashion which will prevent any issues with a new world Like those caused by salt and icicles at the beginning of this world.

Yield is probably low, and as worlds progress the out of date items made from the ore will pass on to poorer players.
Laying flat.
thesourceofsadness
Posts: 109
Joined: Mon May 25, 2015 10:13 pm

Re: Game Development: Wish upon a Star

Post by thesourceofsadness »

Jalpha wrote:I'm not sure why people feel there is some need for hermitages to be able to compete with the factions.
It was already suggested few times in this thread to make some small chunks of meteor to fall in the area around the main crash site. These chunks will be hard to find and control, and will attract hermits to join the bloodbath. Everyone's happy.
User avatar
Granger
Posts: 9255
Joined: Mon Mar 22, 2010 2:00 pm

Re: Game Development: Wish upon a Star

Post by Granger »

loftar wrote:
ChildhoodObesity wrote:yea mining skills, credos, they even used the mining song hearth magic, it was all thought out my maN!!
Well, I guess you really were just unlucky, then. Again, it's not like that outcome was completely impossible; there are quite a few percents of likelihood. I just really wasn't expecting it.
I vaguely remember having asked (quite a while ago) for low probability ore to yield smaller units (nuggets, pebbles) instead of empty smelters.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
thesourceofsadness
Posts: 109
Joined: Mon May 25, 2015 10:13 pm

Re: Game Development: Wish upon a Star

Post by thesourceofsadness »

Granger wrote:
loftar wrote:
ChildhoodObesity wrote:yea mining skills, credos, they even used the mining song hearth magic, it was all thought out my maN!!
Well, I guess you really were just unlucky, then. Again, it's not like that outcome was completely impossible; there are quite a few percents of likelihood. I just really wasn't expecting it.
I vaguely remember having asked (quite a while ago) for low probability ore to yield smaller units (nuggets, pebbles) instead of empty smelters.
To get an empty smelter as an output is not only dissapointing, but quite not realistic i guess. A full load of ore should give something as an output, or it's "zero percent ore".

Return to “Announcements”