Valid point. Ore that gives absolutely nothing is arguably not ore, it's stone. Is our hearthling classifying it incorrectly as ore? Perhaps It should be nuggets and bars only, and lower the chance for a full bar output?To get an empty smelter as an output is not only dissapointing, but quite not realistic i guess. A full load of ore should give something as an output, or it's "zero percent ore".
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Ardennesss
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Re: Game Development: Wish upon a Star
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Jalpha
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Re: Game Development: Wish upon a Star
Maybe it already only gives nuggets. Funny if true.
Laying flat.
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qoonpooka
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Re: Game Development: Wish upon a Star
Hi, amateur blacksmith/metalworker here.Ardennesss wrote:Valid point. Ore that gives absolutely nothing is arguably not ore, it's stone. Is our hearthling classifying it incorrectly as ore? Perhaps It should be nuggets and bars only, and lower the chance for a full bar output?To get an empty smelter as an output is not only dissapointing, but quite not realistic i guess. A full load of ore should give something as an output, or it's "zero percent ore".
Smelting isn't as simple as "insert rock, press butan, receive metal." Smelting even high-yield ore under improper conditions of heat, oxygenation, presence of catalyst, etc. will, in fact, get you all sorts of useless new products that have nothing to do with the metal you want. So yeah, a smelter producing zero metal is indeed a thing that can happen especially in a world before extensive chemical studies and advanced process control equipment. Even masters of this trade will build stack furnaces (the main smelting technology of H&H's era) and fail to produce a useful bloom.
I do think, however, that slag, rather than stone, is what ore should be producing. You pulverize ore before you smelt it, and when you screw up, it's that glass-like slag you get at the bottom.
This, of course, is if you're going for realism. Which we're obviously not (see also: reusable smelters, crops that grow in days, animals you tame by physically abusing them until they suddenly decide to like you) so as a gameplay mechanic the metal smelting is probably fine. A more interesting product from failure might be cool though.
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neeco
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Re: Game Development: Wish upon a Star
Could make this a random smelt percentage just like the ore yield. Does that make sense?qoonpooka wrote: I do think, however, that slag, rather than stone, is what ore should be producing. You pulverize ore before you smelt it, and when you screw up, it's that glass-like slag you get at the bottom.
qoonpooka wrote: ... animals you tame by physically abusing them until they suddenly decide to like you...
W9: Hermit
W10: LS of EoCity
W11: God King Emperor of the East [Retired]
W12: Wouldn't you like to know
W10: LS of EoCity
W11: God King Emperor of the East [Retired]
W12: Wouldn't you like to know
jorb wrote:The running server is the test server.
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not_a_cat
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Re: Game Development: Wish upon a Star
Looks like maneuvers' descriptions were not updated:jorb wrote:Stats are no longer relevant for maneuvers, and the effects of maneuvers are always constant. This reverses a controversial change to maneuvers that we had made here.
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awsomkid373
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Re: Game Development: Wish upon a Star
I wish that i wish for another wish.
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DatSheep
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Re: Game Development: Wish upon a Star
S 4 m 3awsomkid373 wrote:I wish that i wish for another wish.
Something died in my basement and gave me rubella