Quest Giver Bearing Marker Best Practices?

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MagicManICT
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Re: Quest Giver Bearing Marker Best Practices?

Post by MagicManICT »

synntax33 wrote: I use the Ortho cam and rotate the camera
Probably worth mentioning that anything other than this camera is an add-on, but not supported at this time. If :cam bad completely breaks, I have no idea if loftar will fix it. Anything such as making sure things like quest and party pointers work isn't in the cards in the near future.

It's worth noting that you can triangulate even with poor accuracy. It just takes a lot more sampling and approximation.
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Scilly_guy
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Re: Quest Giver Bearing Marker Best Practices?

Post by Scilly_guy »

I use Ortho camera to get an idea of what direction and then follow with the marker straight ahead and it is perfectly accurate. Make sure you use Ortho to start with though because follow is also perfectly inaccurate too, it will point you in the opposite direction if you are rotated in such a way that the pointer should be pointing behind the camera.

Note: Lots of people don't like :cam follow because it makes them dizy or feel sick, I think this is only a problem if you use it zoomed too far out. Zoom in a bit and use your middle mouse button to get the camera behind the characters direction of travel.
qoonpooka
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Re: Quest Giver Bearing Marker Best Practices?

Post by qoonpooka »

Scilly_guy wrote:I use Ortho camera to get an idea of what direction and then follow with the marker straight ahead and it is perfectly accurate. Make sure you use Ortho to start with though because follow is also perfectly inaccurate too, it will point you in the opposite direction if you are rotated in such a way that the pointer should be pointing behind the camera.

Note: Lots of people don't like :cam follow because it makes them dizy or feel sick, I think this is only a problem if you use it zoomed too far out. Zoom in a bit and use your middle mouse button to get the camera behind the characters direction of travel.
That would be fine, if I just wanted to walk in that direction. I want to know what that direction is, however. "That-a-way" isn't a thing I can plug into an equation... I'm looking for a number here. Character facing is going to be exactly as unreliable as an arrow that wiggles around randomly.
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Granger
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Re: Quest Giver Bearing Marker Best Practices?

Post by Granger »

qoonpooka wrote:
Scilly_guy wrote:I use Ortho camera to get an idea of what direction and then follow with the marker straight ahead and it is perfectly accurate. Make sure you use Ortho to start with though because follow is also perfectly inaccurate too, it will point you in the opposite direction if you are rotated in such a way that the pointer should be pointing behind the camera.

Note: Lots of people don't like :cam follow because it makes them dizy or feel sick, I think this is only a problem if you use it zoomed too far out. Zoom in a bit and use your middle mouse button to get the camera behind the characters direction of travel.
That would be fine, if I just wanted to walk in that direction. I want to know what that direction is, however. "That-a-way" isn't a thing I can plug into an equation... I'm looking for a number here. Character facing is going to be exactly as unreliable as an arrow that wiggles around randomly.
You can click on the minimap to move, that can be used to orient the character quite precisely.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
qoonpooka
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Re: Quest Giver Bearing Marker Best Practices?

Post by qoonpooka »

Granger wrote:
qoonpooka wrote:
Scilly_guy wrote:I use Ortho camera to get an idea of what direction and then follow with the marker straight ahead and it is perfectly accurate. Make sure you use Ortho to start with though because follow is also perfectly inaccurate too, it will point you in the opposite direction if you are rotated in such a way that the pointer should be pointing behind the camera.

Note: Lots of people don't like :cam follow because it makes them dizy or feel sick, I think this is only a problem if you use it zoomed too far out. Zoom in a bit and use your middle mouse button to get the camera behind the characters direction of travel.
That would be fine, if I just wanted to walk in that direction. I want to know what that direction is, however. "That-a-way" isn't a thing I can plug into an equation... I'm looking for a number here. Character facing is going to be exactly as unreliable as an arrow that wiggles around randomly.
You can click on the minimap to move, that can be used to orient the character quite precisely.
I'm wondering if other clients give a numerical heading such that if I were to follow this method, click on the minimap, it would say something like "Your character's heading is 127."

Because aside from that, I cannot fathom, for the life of me, how I'm being unclear here - but everyone in this thread seems to completely and fundamentally misunderstand what it is I'm trying to obtain here.

In this case, it doesn't matter if my character is precisely aligned to my cursor. My visual estimate of what that heading actually is is probably going to have an error of at least +/- 10 degrees. That's a staggering inaccuracy and makes triangulation a pointless and futile exercise - it regularly produces region estimates that are both large and entirely off the game's map.

All. I want. To know. Is what. The bearing. Is.
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Granger
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Re: Quest Giver Bearing Marker Best Practices?

Post by Granger »

qoonpooka wrote:My visual estimate of what that heading actually is is probably going to have an error of at least +/- 10 degrees. That's a staggering inaccuracy and makes triangulation a pointless and futile exercise - it regularly produces region estimates that are both large and entirely off the game's map.
Have you ever used rustroot, a dowsing rod or tracked a scent?

My guess the whole point of the markers being not perfectly accurate is that you shouldn't be able to pinpoint the exact target location on the map just by hopping through a vortex and taking another reading.

I understand what you want to achieve, but I also see plenty of possible and good reasons for the devs to deny it.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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MagicManICT
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Re: Quest Giver Bearing Marker Best Practices?

Post by MagicManICT »

qoonpooka wrote:All. I want. To know. Is what. The bearing. Is.
My best guess on this is to hack the client, see what it sent back and forth between the client and server. That none of the mods to the client can produce this number gives me some indication that it might be pointless in that the information from the server isn't necessarily precise. Maybe none of them have bothered with it, though?
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qoonpooka
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Re: Quest Giver Bearing Marker Best Practices?

Post by qoonpooka »

Granger wrote:
qoonpooka wrote:My visual estimate of what that heading actually is is probably going to have an error of at least +/- 10 degrees. That's a staggering inaccuracy and makes triangulation a pointless and futile exercise - it regularly produces region estimates that are both large and entirely off the game's map.
Have you ever used rustroot, a dowsing rod or tracked a scent?

My guess the whole point of the markers being not perfectly accurate is that you shouldn't be able to pinpoint the exact target location on the map just by hopping through a vortex and taking another reading.

I understand what you want to achieve, but I also see plenty of possible and good reasons for the devs to deny it.

Sure, but they give us several estimates and I'm trying to figure out by what method the closest approximation can be achieved (thus 'best practices'). Right now I'm eyeballing it on a screen where the compass is offset 45 degrees, but north still doesn't point at the top right corner of my screen. All of my visual markers for arriving at an estimate aren't just unhelpful, they're actively confounding this process.

On my own I've been trying to develop a slope estimate method but it requires a large, open, and flat space. Still. I could construct such things out in the wild if necessary.
qoonpooka
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Re: Quest Giver Bearing Marker Best Practices?

Post by qoonpooka »

Well this sure isn't helping.

https://imgur.com/a/iFJO3r2

Note the massive change in reported location when you cross a single boundary. It seems Amber Client's location reporting is extremely imprecise. That would certainly account for the bizzarely off-target triangulation estimates.

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