Game Development: Apiary Cupcake

Announcements about major changes in Haven & Hearth.
lore
Posts: 7
Joined: Thu Oct 08, 2015 11:40 am

Re: Game Development: Apiary Cupcake

Post by lore »

For the next patch, no new implementations, no fixes, just a hat. ¦]
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DatSheep
Posts: 540
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Location: A gay place with gay people yes

Re: Game Development: Apiary Cupcake

Post by DatSheep »

I'm hoping like crazy that this is kind of a decoy patch/update, and that tomorrow we get the best spoopiest one of the year :mrgreen:
Something died in my basement and gave me rubella
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maze
Posts: 2819
Joined: Sat Mar 27, 2010 3:15 am
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Re: Game Development: Apiary Cupcake

Post by maze »

I don't think they like halloween as much as us :(

I want to put apples in the cauldron and blob for it.
Wear cool mask (maybe one that we can place a desgin on)
go trick or treating with the quest rocks/trees.

endless fun!
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IngloriouslyBad
Posts: 148
Joined: Tue Feb 02, 2016 9:21 am

Re: Game Development: Apiary Cupcake

Post by IngloriouslyBad »

A low stat alt to you is probably high above me though :\ My unarmed is 100+ and my melee is 150-200 range. Sword I'm using is only Q130 as well.

9 weak week old character... v.v
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DatSheep
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Re: Game Development: Apiary Cupcake

Post by DatSheep »

IngloriouslyBad wrote:A low stat alt to you is probably high above me though :\ My unarmed is 100+ and my melee is 150-200 range. Sword I'm using is only Q130 as well.

9 weak week old character... v.v
Rippers tbh
Something died in my basement and gave me rubella
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Finigini
Posts: 232
Joined: Sat Mar 19, 2011 5:03 am

Re: Game Development: Apiary Cupcake

Post by Finigini »

maze wrote: go trick or treating with the quest rocks/trees.
This would be awesome. We kinda trick-or-treat with quest givers already, only they tend to be the ones playing the tricks.
Yasodhara
Posts: 98
Joined: Sat Aug 29, 2015 5:10 am

Re: Game Development: Apiary Cupcake

Post by Yasodhara »

Am i tripping or did patch notes initially say that bees from regular bee hives won't sting you anymore?
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MagicManICT
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Re: Game Development: Apiary Cupcake

Post by MagicManICT »

Lunarius_Haberdash wrote: I want to know how to get the honey out. ;)
Did you try a press? (Don't know if that works... not messing with the things until rewards are better or it's easier.)
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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SnuggleSnail
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Joined: Sat Oct 12, 2013 4:04 pm

Re: Game Development: Apiary Cupcake

Post by SnuggleSnail »

DatSheep wrote:
SnuggleSnail wrote:I'm just a nobody hermit, but my base has 732 beehives in it.
It's going to be fun recreating it next world when the beekeeping mechanics have been updated
Show pics m8

Oh no, spoopy stalkers!
53 Beehives on each side of a section, 12 sections = 12*53=636, and an additional 24 for each of the four sections of pepper patches = 636+(4*24) = 732.
I never harvest all of the beehives at once, but my educated guess is about 20 fresh alts would need to die. I've 2 alts with 1k const who do nothing but sleep in highQ beds and harvest wax, and it doesn't seem to be near enough to keep the hives empty.
Most of the fields are almost empty because I just got a seedpack from Campfire, so everything got upgraded.
Image

Planning some changes, like:
1) Coops and Bstands need to be better dispersed
2) Now that I've figured out how to not get the stockpiler stuck, I'm going to put the granaries in the middle of the beehives as opposed to on the end
3) More mineholes for easier swill transport to animal quality great halls/milking stations (((or just make a section village and put a sublime portico next to the animal sections and a charter stone by swill production)))
4) General cleanup (this place is a mess :c)
5) General reduction of inefficiency in each section. For example, I'm beginning to think simply transporting all string to an underground production area is probably better than making rope above ground, and only transporting half for linen. Most stations can be greatly improved in a similar way.
Image

There's an identical pepper area across from this one , but with the introduction of peppered pepper pies I don't think this is near enough. The mirkwood Trellises usually have grapes/hops on them with wine/beer production being just above the well/cauldron, but that area is under construction.
Image

pls don't flex on me I know Snail Habitat is bad by stronkboi standards :c
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IngloriouslyBad
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Re: Game Development: Apiary Cupcake

Post by IngloriouslyBad »

So... that's what a real farm looks like. I now understand.

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