This whole gerdgen thing was mildly entertaining but the Aussie-tier bants from J+L have made it hilarious
and i certainly cannot say no to more FIRE and trellis improvements.
-
The_Blode
- Posts: 601
- Joined: Sat Oct 08, 2011 7:51 am
- Location: Location: Location
-
abt79
- Posts: 1628
- Joined: Thu Feb 06, 2014 1:59 am
- Location: looking for black coal, completely in vein
-
DatSheep
- Posts: 540
- Joined: Thu Mar 22, 2018 2:24 am
- Location: A gay place with gay people yes
Re: Game Development: Blazing Trellis
G o t e mabt79 wrote:its a fukken spruce stump
Something died in my basement and gave me rubella
-
iamahh
- Posts: 1806
- Joined: Sat Dec 12, 2015 8:23 pm
Re: Game Development: Blazing Trellis
3 per tile isn't working for me, just the outside line


-
shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Game Development: Blazing Trellis
They are not close enough to each other, there is some command that you can use to make the snapping when placing things smaller. So you can place them very very tightly.iamahh wrote:3 per tile isn't working for me, just the outside line

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
-
Dakkan
- Posts: 666
- Joined: Thu Dec 12, 2013 2:58 am
Re: Game Development: Blazing Trellis
iamahh wrote:3 per tile isn't working for me, just the outside line

3 per tile worked for me just fine, in that exact configuration. Were you standing at either end first when you started harvesting? And was there open space at either end of the trellises?
-
iamahh
- Posts: 1806
- Joined: Sat Dec 12, 2015 8:23 pm
Re: Game Development: Blazing Trellis
sorry, i just noticed it works for planting
my problem was harvesting, it would harvest the outer line and then stop
there's spaces on both ends, maybe i built it facing the wrong side
my problem was harvesting, it would harvest the outer line and then stop
there's spaces on both ends, maybe i built it facing the wrong side
-
Schattengaenger
- Posts: 290
- Joined: Sat Dec 27, 2014 10:49 am
Re: Game Development: Blazing Trellis
Really wished i could, but that bug was more of a welcome feature ... catching lizards in a swamp is now impossible again and if someone complained that he had trouble wrecking diz sneks: The moment they aggro and you ride towards them they get trampled, so no harm done ... Would be nice if we could revert this.jorb wrote:Enjoy!
- Fixed a bug by which you'd have a hard time trampling over small animals since a recent fix.
-
ctopolon4
- Posts: 746
- Joined: Sun Jun 03, 2018 2:28 pm
- Location: mom's basement
Re: Game Development: Blazing Trellis
thisSchattengaenger wrote:Really wished i could, but that bug was more of a welcome feature ... catching lizards in a swamp is now impossible again and if someone complained that he had trouble wrecking diz sneks: The moment they aggro and you ride towards them they get trampled, so no harm done ... Would be nice if we could revert this.jorb wrote:Enjoy!
- Fixed a bug by which you'd have a hard time trampling over small animals since a recent fix.
STASON#7865
https://discord.gg/8caX3qH
https://discord.gg/8caX3qH
-
SnuggleSnail
- Posts: 3616
- Joined: Sat Oct 12, 2013 4:04 pm
Re: Game Development: Blazing Trellis
I would argue easily killing chickens is a more relevant convenience.
Using a sling was unpleasant : c
pre-patch https://i.imgur.com/EX79K78.mp4
Using a sling was unpleasant : c
pre-patch https://i.imgur.com/EX79K78.mp4
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
http://www.seatribe.se/