Game Development: Fishy Owl

Announcements about major changes in Haven & Hearth.
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Aceb
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Re: Game Development: Fishy Owl

Post by Aceb »

jordancoles wrote:It might be a good idea to either:
1) set aside the rewrite for a month and to focus on something of substance like a new dungeon
Or
2) work only on the rewrite and take a month off from patches
Option 2) for gold subscribers
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Oddity
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Re: Game Development: Fishy Owl

Post by Oddity »

World 11 when?
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MagicManICT
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Re: Game Development: Fishy Owl

Post by MagicManICT »

jordancoles wrote:2) work only on the rewrite and take a month off from patches
Since jorb has actually started coding, I think most of the new items has been him... maybe I'm wrong. Be interesting to know how much of what is getting done by whom.
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KwonChiMin
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Re: Game Development: Fishy Owl

Post by KwonChiMin »

MagicManICT wrote:
jordancoles wrote:2) work only on the rewrite and take a month off from patches
jorb has actually started coding
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Kaios
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Re: Game Development: Fishy Owl

Post by Kaios »

jordancoles wrote:It might be a good idea to either:
1) set aside the rewrite for a month and to focus on something of substance like a new dungeon
Or
2) work only on the rewrite and take a month off from patches
May 10, 2017
jorb wrote:In the Pipe
-----------------------
With push-out fixed -- which, if it indeed is, feels awesome -- our most likely next big target is some larger rendering rewrites for promising client optimizations!
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KitsuneG
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Re: Game Development: Fishy Owl

Post by KitsuneG »

Eagle Eye Owl - sounds like a mistake, and in resourses it called Eagle Owl Eye.
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jorb
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Re: Game Development: Fishy Owl

Post by jorb »

KitsuneG wrote:Eagle Eye Owl - sounds like a mistake, and in resourses it called Eagle Owl Eye.
Yeah, fixed on dev server.
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shubla
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Re: Game Development: Fishy Owl

Post by shubla »

jorb wrote:
KitsuneG wrote:Eagle Eye Owl - sounds like a mistake, and in resourses it called Eagle Owl Eye.
Yeah, fixed on dev server.
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infectedking
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Re: Game Development: Fishy Owl

Post by infectedking »

Kaios wrote:
jordancoles wrote:It might be a good idea to either:
1) set aside the rewrite for a month and to focus on something of substance like a new dungeon
Or
2) work only on the rewrite and take a month off from patches
May 10, 2017
jorb wrote:In the Pipe
-----------------------
With push-out fixed -- which, if it indeed is, feels awesome -- our most likely next big target is some larger rendering rewrites for promising client optimizations!
yeah... it's been a bit long with small updates...
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Amanda44
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Re: Game Development: Fishy Owl

Post by Amanda44 »

jordancoles wrote:It might be a good idea to either:
1) set aside the rewrite for a month and to focus on something of substance like a new dungeon
Or
2) work only on the rewrite and take a month off from patches
I think option 1 would be a good idea, whilst I understand the small patches it has been a long time now and we all could do with a bit of excitement. A new dungeon would give us something substantial to play with for awhile. :)

Talking of which ... I think an underwater dungeon would be cool, it could be set in like a sunken ship, you would need to swim in parts of it, it could give the impression of being underwater with fish swimming about and coral plants, coming up for air so to speak in rooms, you could have treasure chests for the loot, gold and silver would be nice, gems as well and giant crabs to fight with, the boss being a giant lobster. :D
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