Hey I want to find out at what stats/abilities do people start throwing their weight around?
When can I not worry about every player I see, when I am considered "strong" enough to not be attacked on sight and respected?
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: At what point are you considered good?
Since nobody will have a clue what stats and abilities you have, don't ever expect to not be attacked at random. If you dress rich, someone will attack you for what you wear or because you're probably the "other faction." If you dress like a newb, you'll get attacked because you're intruding or a spy.
If you just want to throw your weight around... have fun and just go wild. You'll get your ass handed to you more than a few times, but you'll learn a lot of valuable lessons on what to do or not do.
If you just want to throw your weight around... have fun and just go wild. You'll get your ass handed to you more than a few times, but you'll learn a lot of valuable lessons on what to do or not do.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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OtsukiYorauzo
- Posts: 124
- Joined: Mon Nov 26, 2018 2:11 pm
- Location: Philippines
Re: At what point are you considered good?
Dress like jesus.fishbro001 wrote:Hey I want to find out at what stats/abilities do people start throwing their weight around?
When can I not worry about every player I see, when I am considered "strong" enough to not be attacked on sight and respected?
W7 - Crestfall
W8 - Crestfall
W10 - Pueblo Comedia
W11 - Hermit
W11 - Misplaced Caves
W12 - Insulated Gulch
W14 - Hermit
W8 - Crestfall
W10 - Pueblo Comedia
W11 - Hermit
W11 - Misplaced Caves
W12 - Insulated Gulch
W14 - Hermit
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fishbro001
- Posts: 53
- Joined: Mon Oct 07, 2013 1:38 pm
Re: At what point are you considered good?
I just don't want to be paranoid constantlyMagicManICT wrote:Since nobody will have a clue what stats and abilities you have, don't ever expect to not be attacked at random. If you dress rich, someone will attack you for what you wear or because you're probably the "other faction." If you dress like a newb, you'll get attacked because you're intruding or a spy.
If you just want to throw your weight around... have fun and just go wild. You'll get your ass handed to you more than a few times, but you'll learn a lot of valuable lessons on what to do or not do.
Ok so like sun tzu said: appear strong, when in weakness. I guess ill do that.
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Adder1234
- Posts: 636
- Joined: Thu Jul 16, 2015 11:16 am
- Location: Australia
Re: At what point are you considered good?
The odds of actually being attacked, especially at this point in the game, are very low. Unless you're walking around localized resources on mountains, or a few of the larger cities. The animals in the game probably kill more people than other players do.
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: At what point are you considered good?
like 50 ua

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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Purus Pasta, The Best Client
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: At what point are you considered good?
These were some wise writings. I keep a copy on my device to peruse... (though I wish I could find one that had the actual writings in English without the translator's remarks and philosophical musings. If you know of a translation like this in English, PM me? Seems I have looked at them all, but I'm sure I haven't.)fishbro001 wrote:Ok so like sun tzu said: appear strong, when in weakness. I guess ill do that.
Best advice is probably more social than game mechanics: be a sociable player, even if not necessarily the friendly type, not an ass or leetist, though the latter there probably will score you big points with some people.
Even in a young world with more people running around it's pretty low. But it's almost non-existent in a world this long running. (This is from personal experience... wish I had server logs to parse to do some statistical research.)Adder1234 wrote:The odds of actually being attacked, especially at this point in the game, are very low.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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wonder-ass
- Posts: 2359
- Joined: Thu Aug 01, 2013 7:02 am
Re: At what point are you considered good?
when you can bully other nabs.fishbro001 wrote:Hey I want to find out at what stats/abilities do people start throwing their weight around?
When can I not worry about every player I see, when I am considered "strong" enough to not be attacked on sight and respected?
see homo sexuality trending,. do not do that.
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IngloriouslyBad
- Posts: 148
- Joined: Tue Feb 02, 2016 9:21 am
Re: At what point are you considered good?
I've never been afraid to be attacked and killed, and i'm by all standards still new (and bad). But I've run into maybe 100 + players in the wild, and only 1 has been openly aggressive. Didn't get to kill me though as I was within running distance of my home, where I had a very weak, but strong looking town guard with hussars wings and shitty sword & shield run out to open the gates and meet the pursuer.
but, if I could take a bit of your topic title and put a spin on it - At what point are you "good to go" , Then I'd say when you have no fear. Death is inevitable.
but, if I could take a bit of your topic title and put a spin on it - At what point are you "good to go" , Then I'd say when you have no fear. Death is inevitable.
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fishbro001
- Posts: 53
- Joined: Mon Oct 07, 2013 1:38 pm
Re: At what point are you considered good?
I see, thanksMagicManICT wrote: These were some wise writings. I keep a copy on my device to peruse... (though I wish I could find one that had the actual writings in English without the translator's remarks and philosophical musings. If you know of a translation like this in English, PM me? Seems I have looked at them all, but I'm sure I haven't.)
Best advice is probably more social than game mechanics: be a sociable player, even if not necessarily the friendly type, not an ass or leetist, though the latter there probably will score you big points with some people.
Even in a young world with more people running around it's pretty low. But it's almost non-existent in a world this long running. (This is from personal experience... wish I had server logs to parse to do some statistical research.)Adder1234 wrote:The odds of actually being attacked, especially at this point in the game, are very low.
and I am sorry, but I've never actually read art of war, just heard my father quote it a lot and that's where I heard about him. Thanks for reminding me I have to get around to doing that.