SlicingTheMoon wrote:no visitor buff = no trading
Bullshit. Trading persisted before it and will continue persisting after it.
If you want the debuff to still apply for huge trade hubs then you should support the idea for a single gate or something to be able to have this power which can only be built in limited numbers. Visitor debuff was created so that trades could be conducted more safely, not to provide complete immunity to you because you ran through your permanently left open gates all around your base. People should only ever have need for 1 of these and that's for areas they want other people to have access to for safe trading.
SlicingTheMoon wrote:no recruiting (sins anyone can easily open your gates and back stab you)
Happens without visitor debuff and I'm sorry to say but visitor debuff wasn't ever designed to halt that sort of thing. If you don't think you can trust somebody, then don't recruit them. Also there are an abundance of plot layouts you can have in your village to have this never be an issue. Ever. Nobody in the previous village I was in could ever get into my plot to do anything underhanded like that and it was impossible for me to do anything similar in the plots.
Let's get a couple of things sorted out here.
Visitor debuff by its very name implies that it is intended for visitors. Friends from other villages, traders, stuff like that.
If somebody gets shot down just inside his gate and somebody wants to run up to you and loot you while you're unconcious, he shouldn't cucked out of being able to do so by the debuff. He's clearly not a 'visitor' he's a raider. Be more careful, keep your regular gates shut. The current gate situation is why we have people thinking they can taunt endlessly while standing with their gate wide open with 10 people on the outside who can't do shit.
The only place I want to see visitor gates is actual trading hubs or MAIN city gates, that way you've got your entry point to where you can actually allow VISITORS to enter. Back/side gates shouldn't have this luxury. You only need a single gate to accomplish what the debuff was intended to do. If you want to let somebody in, let them in through the intended gate.
This is still a compromise too because there's nothing stopping people from just running to their visitor gate to run through to cut a chase short and the attackers are once again screwed but that's the price we just have to pay if visitor debuff is to continue being a thing instead of being removed entirely, which seems to not be what people want.