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Oswald3
- Posts: 129
- Joined: Sat Mar 21, 2015 4:20 pm
- Location: Space, The Final Frontier
Protecting Claim
Anyone have tips for protecting claim while it's inactive for those 8 hrs? Roundpole fence seems weak but is there a easier way to guard it?
"Men talk of killing time, while time quietly kills them."-Dion Boucicault
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maze
- Posts: 2819
- Joined: Sat Mar 27, 2010 3:15 am
- Location: Canada
Re: Protecting Claim
log on 8 alts and have them surround it. it's what us pro's do.Oswald3 wrote:Anyone have tips for protecting claim while it's inactive for those 8 hrs? Roundpole fence seems weak but is there a easier way to guard it?
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omocho
- Posts: 38
- Joined: Thu Sep 29, 2016 11:37 am
Re: Protecting Claim
Tbh if someone bashes it down you're probably in a shit neighborhood and don't want to stick around.
I just leave it and whatever happens happens.
I just leave it and whatever happens happens.
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Oswald3
- Posts: 129
- Joined: Sat Mar 21, 2015 4:20 pm
- Location: Space, The Final Frontier
Re: Protecting Claim
As a follow up to this, if the claim gets destroyed and I rebuild it, does it cost me 4000 lp or it's free as long as I have no active claim?
"Men talk of killing time, while time quietly kills them."-Dion Boucicault
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linkfanpc
- Posts: 2415
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Re: Protecting Claim
This.Oswald3 wrote:it's free as long as I have no active claim?
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.
randomtelelocxyz wrote:want wish to jorb stop loving gayanal porn
Archipenos wrote:Irl if someone kills me, if I want to burn their house down, nothing but fear of the law or reprisal or my own moral compass stops me.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Protecting Claim
Very much this. I've lost two myself. And all I wanted to do was put down roots long enough to make a pair of bunny slippers!!omocho wrote:Tbh if someone bashes it down you're probably in a shit neighborhood and don't want to stick around.
I just leave it and whatever happens happens.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Eemerald
- Posts: 2780
- Joined: Mon Jan 10, 2011 5:58 pm
Re: Protecting Claim
how do u kow when the claim is active?
Had all my stuff stolen the moment I logged off...though I have all hides in my inventory, but would be nice to dry them without them being 'borrowed'
Had all my stuff stolen the moment I logged off...though I have all hides in my inventory, but would be nice to dry them without them being 'borrowed'

A (bad) Haiku
I heart Emerald
She hates villagers with lives
Leads with iron fist
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maze
- Posts: 2819
- Joined: Sat Mar 27, 2010 3:15 am
- Location: Canada
Re: Protecting Claim
you can inspect the claim or the totem to see how much drying time it has left.
or atlest i think that's how it worked.
put your claim inside a cave. much safer.
or atlest i think that's how it worked.
put your claim inside a cave. much safer.
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ricky
- Posts: 1475
- Joined: Fri Apr 02, 2010 5:00 am
Re: Protecting Claim
Correct me if i'm wrong, but the claim works as soon as it's built, right? the 8 hour drying period is just to allow those who wish to bash the claim to ability to do so without having to immediately deal with shields?
another tip: be sure to set disable all permissions for white (unknown) players. I've had the opportunity to romp over some claims without buying any crime skills because of this. (i'm 90% sure this was the case, and it wasnt due to claim poles drying)
another tip: be sure to set disable all permissions for white (unknown) players. I've had the opportunity to romp over some claims without buying any crime skills because of this. (i'm 90% sure this was the case, and it wasnt due to claim poles drying)
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The only thing necessary for the triumph of evil is that good men do nothing.jorb wrote:Ideally the game should play itself.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Protecting Claim
In case it works like in the worlds prior: the claim will need 8h to settly and will only start to project presence (=enforcing permissions) when the owner character interacts with it after it has settled.ricky wrote:Correct me if i'm wrong, but the claim works as soon as it's built, right? the 8 hour drying period is just to allow those who wish to bash the claim to ability to do so without having to immediately deal with shields?
IIRC this was introduced to reduce dropping claims left and right, as now you'll at least have to come back once to the place.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020