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Turkwise
- Posts: 5
- Joined: Mon Jan 21, 2019 12:41 pm
Visitor Buff Dispelling
Is it still possible to dispell the visitor debuff by going into a cellar or cave thats on the claim?
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Visitor Buff Dispelling
If you exit the claim you lose it.

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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Visitor Buff Dispelling
We're a small community. Don't repost your questions. Someone who is able to answer them will post as soon as they see them. In the mean time, have you tried finding the answer in the patch notes?
I apologize. I thought I saw this posted elsewhere, and probably just saw the same post twice.
I apologize. I thought I saw this posted elsewhere, and probably just saw the same post twice.
Last edited by MagicManICT on Tue Feb 05, 2019 2:48 am, edited 1 time in total.
Reason: user error
Reason: user error
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Turkwise
- Posts: 5
- Joined: Mon Jan 21, 2019 12:41 pm
Re: Visitor Buff Dispelling
Right, but i specifically remember cellars and caves not being a part of claims, therefore getting rid of the buff very easily. Is that still the case?shubla wrote:If you exit the claim you lose it.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Visitor Buff Dispelling
Cellars are part of the house, so that shouldn't work.
Caves, when not claimed, would.
Caves, when not claimed, would.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Visitor Buff Dispelling
Been trying to look it up in the patch notes as I recall something was changed sometime many months ago, but right now i'm just not finding a specific answer.
You are right with the houses acting funky at one point, but I think that was fixed. I'm just not finding it. The mineholes, caves, etc. were an issue because they didn't give the flag to begin with, and claims only worked on one level at the time. Now village and realm claims can be extended down, so if there is a level exit there, you don't lose the flag if the claim was extended.
Otherwise, everything is working as is intended that I'm aware. There might be some hidden exploit somewhere.
You are right with the houses acting funky at one point, but I think that was fixed. I'm just not finding it. The mineholes, caves, etc. were an issue because they didn't give the flag to begin with, and claims only worked on one level at the time. Now village and realm claims can be extended down, so if there is a level exit there, you don't lose the flag if the claim was extended.
Otherwise, everything is working as is intended that I'm aware. There might be some hidden exploit somewhere.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Turkwise
- Posts: 5
- Joined: Mon Jan 21, 2019 12:41 pm
Re: Visitor Buff Dispelling
I see, thanks for the help man. I heard about this from someone who hasnt actively played in a bit so it must have just been outdated information.MagicManICT wrote:Been trying to look it up in the patch notes as I recall something was changed sometime many months ago, but right now i'm just not finding a specific answer.
You are right with the houses acting funky at one point, but I think that was fixed. I'm just not finding it. The mineholes, caves, etc. were an issue because they didn't give the flag to begin with, and claims only worked on one level at the time. Now village and realm claims can be extended down, so if there is a level exit there, you don't lose the flag if the claim was extended.
Otherwise, everything is working as is intended that I'm aware. There might be some hidden exploit somewhere.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Visitor Buff Dispelling
it may be. Bugs are found and patched all the time. New exploits are still found from time to time. Better to be sure of your setup so that people can't make holes in your defenses.Turkwise wrote:I see, thanks for the help man. I heard about this from someone who hasnt actively played in a bit so it must have just been outdated information.
Make sure you read the new w11 changes for the visitor and gates, though. It will make a difference in how base design works, even if just in some details.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.