Game Development: Smoking Mollusk

Announcements about major changes in Haven & Hearth.
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abt79
Posts: 1628
Joined: Thu Feb 06, 2014 1:59 am
Location: looking for black coal, completely in vein

Re: Game Development: Smoking Mollusk

Post by abt79 »

add some capability to make existing gates into visitor gates and vice versa please :(
Tamalak
Posts: 879
Joined: Sun Feb 20, 2011 12:31 am

Re: Game Development: Smoking Mollusk

Post by Tamalak »

wonder-ass wrote:
Tamalak wrote: everyone being able to teleport everywhere instantly.
haha ye it only took like couple months for them to make those stupid long roads so you dont have to make 1 hour trips to get to cf. you should be grateful to them lol.
It was easy to make roads.. really easy, when we discovered a location of interest, the distance became irrelevant in no time, sorry if your guys were lazy.
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Lunarius_Haberdash
Posts: 1477
Joined: Tue Jul 05, 2011 5:14 am

Re: Game Development: Smoking Mollusk

Post by Lunarius_Haberdash »

Tamalak wrote:
wonder-ass wrote:
Tamalak wrote: everyone being able to teleport everywhere instantly.
haha ye it only took like couple months for them to make those stupid long roads so you dont have to make 1 hour trips to get to cf. you should be grateful to them lol.
It was easy to make roads.. really easy, when we discovered a location of interest, the distance became irrelevant in no time, sorry if your guys were lazy.
I could have travelled from one corner of the map to the other in a few arbitrary clicks.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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wonder-ass
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Joined: Thu Aug 01, 2013 7:02 am

Re: Game Development: Smoking Mollusk

Post by wonder-ass »

Tamalak wrote:
wonder-ass wrote:
Tamalak wrote: everyone being able to teleport everywhere instantly.
haha ye it only took like couple months for them to make those stupid long roads so you dont have to make 1 hour trips to get to cf. you should be grateful to them lol.
It was easy to make roads.. really easy, when we discovered a location of interest, the distance became irrelevant in no time, sorry if your guys were lazy.
what? yes your road going 100 meters is easy to make roads going from 1 end of the map to the other is not.
see homo sexuality trending,. do not do that.
Tamalak
Posts: 879
Joined: Sun Feb 20, 2011 12:31 am

Re: Game Development: Smoking Mollusk

Post by Tamalak »

wonder-ass wrote:
Tamalak wrote:
wonder-ass wrote:
haha ye it only took like couple months for them to make those stupid long roads so you dont have to make 1 hour trips to get to cf. you should be grateful to them lol.
It was easy to make roads.. really easy, when we discovered a location of interest, the distance became irrelevant in no time, sorry if your guys were lazy.
what? yes your road going 100 meters is easy to make roads going from 1 end of the map to the other is not.
OK point. That would have taken at least a week. So if it's the devs intention for distances to matter for a week and then not, this patch will fit the bill.
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Lunarius_Haberdash
Posts: 1477
Joined: Tue Jul 05, 2011 5:14 am

Re: Game Development: Smoking Mollusk

Post by Lunarius_Haberdash »

Ozzy123 wrote:
Lunarius_Haberdash wrote:C'mon, you were doing so well.
Oh god the hypocrisy

... What hypocrisy?
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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Lunarius_Haberdash
Posts: 1477
Joined: Tue Jul 05, 2011 5:14 am

Re: Game Development: Smoking Mollusk

Post by Lunarius_Haberdash »

Tamalak wrote: OK point. That would have taken at least a week. So if it's the devs intention for distances to matter for a week and then not, this patch will fit the bill.
Jorb, Loftar? This guy just called you out on exactly what your change just did.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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kirion
Posts: 378
Joined: Sat Jul 31, 2010 11:45 pm

Re: Game Development: Smoking Mollusk

Post by kirion »

Thanks for the 'travel to hearth fire' buff :D
Gray
Posts: 399
Joined: Mon Jan 25, 2010 1:53 pm

Re: Game Development: Smoking Mollusk

Post by Gray »

I did not even know the word echinoderm. There's so many species of trees and bushes I also did not know of. Now I don't feel so guilty of spending an obscene ammount of time playing this game :D
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MagicManICT
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Re: Game Development: Smoking Mollusk

Post by MagicManICT »

Gray wrote:I did not even know the word echinoderm. There's so many species of trees and bushes I also did not know of. Now I don't feel so guilty of spending an obscene ammount of time playing this game :D
I had to look it up myself cause I haven't had a biology class in over 30 years. I was thinking "spiny anteater" (Echidna) when I saw it.

Haven is quickly turning into a biology lesson.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.

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