Game Development: Smoking Mollusk

Announcements about major changes in Haven & Hearth.
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sabinati
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Re: Game Development: Smoking Mollusk

Post by sabinati »

Lunarius_Haberdash wrote:
MrBunzy wrote:
jorb wrote: Smoking Pipeweed will now buff your Will, and reduce your travel weariness.
Is this a placeholder for something else, or is travel just going to be based off of pipe weed now?
^ This is exactly the stupid shit I was talking about, he's dead on. Get RID of this idiotic update on Pipeweed. We do NOT need anything that actively reduces travel weariness outside of a bed.
get RID of this idiotic post
Fierce_Deity
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Re: Game Development: Smoking Mollusk

Post by Fierce_Deity »

A way to change gates into visitors or back would be very nice actually. Could add a minute timer to the transition to help prevent possible abuse.
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Avu
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Re: Game Development: Smoking Mollusk

Post by Avu »

Can we get rid of Lunarius instead?

For the pipeweed stuff I hate pipeweed and trellis and stuff but hey better than nothing.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
waga
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Re: Game Development: Smoking Mollusk

Post by waga »

pipeweed doesn't grow on trellis.
for the other larpo-masochist , if everyone could mute him like i did it would be great ... or at least don't quote him ffs ...
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Avu
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Re: Game Development: Smoking Mollusk

Post by Avu »

It's not like I ever planted the thing...
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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ElGato
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Re: Game Development: Smoking Mollusk

Post by ElGato »

Avu wrote:It's not like I ever planted the thing...
same tbh. only ever planted it for farmer credo
burgingham wrote:We are all Gato, and Gato is Delamore of course. Goons blablabla...
Caradon wrote:Gato, the anti-ghandi
Sabinati wrote:yeah we're gonna kill you gato!!!
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burnemall
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Re: Game Development: Smoking Mollusk

Post by burnemall »

MagicManICT wrote:
Gray wrote:I did not even know the word echinoderm. There's so many species of trees and bushes I also did not know of. Now I don't feel so guilty of spending an obscene ammount of time playing this game :D
I had to look it up myself cause I haven't had a biology class in over 30 years. I was thinking "spiny anteater" (Echidna) when I saw it.

Haven is quickly turning into a biology lesson.
Echinoderm are animals like Sea Urchins (the term translates directly to hedgehog skin).

Jorb, what a wonderful opportunity to introduce a new wound: Echinodermized "You have quickly learned which balls are safe to kick around the beach, and which are not."
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GamingRAM
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Re: Game Development: Smoking Mollusk

Post by GamingRAM »

I want sea turtles and narwhals now.
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Enjoyment_2
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Re: Game Development: Smoking Mollusk

Post by Enjoyment_2 »

jorb wrote: [*] Fixed a bug by which Herder quests would ask you to tether animals to rock quest givers, which can't be done. Reported here
Did you mean "rock AND STUMP quest givers"?
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yozzik111
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Re: Game Development: Smoking Mollusk

Post by yozzik111 »

Since today like every 3-5 minutes i can hear sounds of things dropped into water while sailing far away from the shore. Is everything okay, devs?

Edit: seems like something can't float on the water surface but still spawn there.
Last edited by yozzik111 on Tue Feb 05, 2019 11:28 am, edited 1 time in total.
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