What kind of stats do I need to safely hunt all the different animals of the hearthlands?
-
Smoopadoop
- Posts: 390
- Joined: Tue Apr 22, 2014 8:15 am
- Location: Somewhere in Australia, probably.
Average marksmanship/quality to take on different animals?
I don't wanna get my shit kicked in 
What kind of stats do I need to safely hunt all the different animals of the hearthlands?
What kind of stats do I need to safely hunt all the different animals of the hearthlands?
MODS ARE ASLEEP POST SMALL BART


















-
Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Average marksmanship/quality to take on different animal
This is going to sound kind of stupid, but you either need none of the stats or all of the stats. With boat cheese/reaggroing, you can kill a bear with 10mm and a q10 sling. On land doing everything perfectly there's still a chance the critter aggros you, so you have to have enough stats to handle that or prepare for the inevitable stomping at some point. Which leads you back to water for a safe escape route, at which point you might as well just boat cheese entirely.
MM hunting is in a frustrating place right now. Above issues aside, your ammo is effectively a hard cap on the animal quality which is also brutal.
MM hunting is in a frustrating place right now. Above issues aside, your ammo is effectively a hard cap on the animal quality which is also brutal.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
-
spavaloo
- Posts: 329
- Joined: Fri Mar 23, 2012 4:33 am
Re: Average marksmanship/quality to take on different animal
You fucking whatSevenless wrote:Above issues aside, your ammo is effectively a hard cap on the animal quality which is also brutal.
Go to space
-
MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Average marksmanship/quality to take on different animal
Ammo softcaps the animal every time it is hit. Attacks cap it to survival. (From what I understand, this is only with animals that attack back. Punch a chicken to death and it's not capped much like if a fox or snake killed it.)
Ammo has been a rule since... start of w10, I think it was? The melee rule is as of the start of this world.
Ammo has been a rule since... start of w10, I think it was? The melee rule is as of the start of this world.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
-
spavaloo
- Posts: 329
- Joined: Fri Mar 23, 2012 4:33 am
Re: Average marksmanship/quality to take on different animal
Fuck, that's terribleMagicManICT wrote:Ammo softcaps the animal every time it is hit. Attacks cap it to survival. (From what I understand, this is only with animals that attack back. Punch a chicken to death and it's not capped much like if a fox or snake killed it.)
Ammo has been a rule since... start of w10, I think it was? The melee rule is as of the start of this world.
Go to space
-
Pinkie-Pie
- Posts: 382
- Joined: Sat Jun 29, 2013 4:52 am
- Location: Empress Snuggle's personal bakery
