I am disappoint.loftar wrote:Mind you, it's an in-game hour.
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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: Game Development: Pushing Millet
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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xdragonlord18
- Posts: 623
- Joined: Sat Apr 16, 2016 3:25 am
Re: Game Development: Pushing Millet

There is no god.
Ysh wrote:You all forget that bucket is include. I think with bucket it is fair price.
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Massa
- Posts: 1748
- Joined: Sat Jun 01, 2013 4:58 am
- Location: the hams
Re: Game Development: Pushing Millet
Can stone supports be repaired with stone? I figure you wanted some more of a resource sink to it, maybe.
It's more of a minor annoyance to have trucks of nuggets - but this is much better.
Also, you guys really need to look into hunger efficacy. It does nothing at all but encourage alts for tasks and discourage playing the actual game with your main character, which I know is a strived-for goal.
It's more of a minor annoyance to have trucks of nuggets - but this is much better.
Also, you guys really need to look into hunger efficacy. It does nothing at all but encourage alts for tasks and discourage playing the actual game with your main character, which I know is a strived-for goal.
Last edited by Massa on Wed Feb 13, 2019 1:10 am, edited 1 time in total.


ass blast USA
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Game Development: Pushing Millet
Does the hunger bonus give you % based on what hunger level you are before you eat or after? If it is the first one, then it makes sense to still log on often to eat with 99.999% some level and get bonus from that level, and then wait for it to drop back to 99.999% (Dropping is faster because we are now on the next hunger level)loftar wrote:The reason was the their fast decay essentially incentivized logging in every hour to stuff your face a little bit more, which felt a bit stupid.Fostik wrote:[Satiations] was not so easy to play with, why nerfed?

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
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ctopolon4
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waga
- Posts: 620
- Joined: Fri Apr 20, 2012 10:07 pm
Re: Game Development: Pushing Millet
I wouldn't mind the satiation change if hunger was simply removed (even keep a perma 100 % instead of 300% I don't care )
As it is , it feel like a very bad idea for people who play a lot ... we'll see but it sure feels wrong.
As it is , it feel like a very bad idea for people who play a lot ... we'll see but it sure feels wrong.
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Salad
- Posts: 346
- Joined: Thu Apr 14, 2016 10:09 pm
- Location: Ohio, United States
Re: Game Development: Pushing Millet
Miners rejoice! hope this helps you guys out. Overall I'm not too fussed with any of the changes yet, we'll see how it feels over the next few days.
Nice little additions too.
Nice little additions too.
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Ysh
- Posts: 5953
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- Location: Chatting some friends on forum
Re: Game Development: Pushing Millet
Interesting.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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VDZ
- Posts: 2766
- Joined: Sun Jul 17, 2011 2:27 am
Re: Game Development: Pushing Millet
The decision to nerf satiations without nerfing hunger first is a tad peculiar. Doesn't this incentivize and reward staying at 300% even more than before?
Glad about the mine support changes, though. I can finally revisit that mine I found way back, assuming it hasn't collapsed yet.
Glad about the mine support changes, though. I can finally revisit that mine I found way back, assuming it hasn't collapsed yet.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Pushing Millet
Still consdering this. As mentioned in the thread on the topic, I'd like to evaluate for a bit how it works out.waga wrote:I wouldn't mind the satiation change if hunger was simply removed (even keep a perma 100 % instead of 300% I don't care )
"Object-oriented design is the roman numerals of computing." -- Rob Pike